The Saga Re-Read: Saga #4

Lying Cat and his human, The Will. 

By Zack Quaintance & Cory Webber — This is it folks, the last issue before we start the final 50-issue home stretch. We're officially within a year of finishing this project! I can't speak for Cory (whom I know is itching to read ahead at a faster pace...and who could blame him?), but I've gotten quite a bit out of this little re-read project so far.

Part of the logic for doing this was to keep the story and the characters fresh in my mind during the one-year hiatus. This series is so well-done, though, that doing a slow re-read is having the added advantage of making me aware of layers and character growth I might have glazed over during my first read, when every time I cracked an issue I was mostly just concerned with what's going to happen?! Essentially, that's all a verbose way of noting that taking Saga at a slow, weekly pace is a new experience for me as a re-reader and I'm noticing things I might have missed the first time. 

Onward!

Saga #4

Here's the official preview text from way back when for Saga #4: 

Welcome to SEXTILLION, a distant planet where even your darkest fantasies become reality. See why everyone's talking about this hit new ongoing adventure from BRIAN K. VAUGHAN and FIONA STAPLES!

Oooo, that's all a bit more descriptive than the last two weeks. Sextillion! How exciting. The solicit has also segued from touting the book as a controversy to embracing it's roll as a budding mega-hit, the likes of which Image (and, really, the industry) hadn't seen since Robert Kirkman's The Walking Dead, which took a few years and a successful TV adaptation to really get rolling. Saga, meanwhile, was a hit right from the start. Now on to your takes!

A Re-Reader’s Perspective by Zack: This issue gives us another of Saga's distinctive intro pages, one of the first of many to come. Really, this whole issue is another pretty slow one, especially as it pertains to our central family with all the main action happening off-panel and the dramatics relying on conversation. It is interesting to look back at, though, because it depicts a desire on Vaughan's part to make even his villainous characters sympathetic right from the start (talking of The Will here). Sometimes I feel like comics writers become enamored with villains and backwards engineer sympathy. Not here, though. This issue also has that panel that I reference in my spoiler heavy Why Saga #54 Hurts So Bad piece. Sigh.

A New Reader’s Perspective by Cory Webber:  Well, Sextillion is, umm, interesting. I’ve heard of these unique opening pages that Saga likes to throw our way, and this one was unique, for sure. Moreover, I quite enjoyed the back-and-forth banter between Alana and Izabel. I feel that relationship is going to grow on me. Also, it was nice to see that The Will can be sympathetic, at least as it applies to saving child sex slaves. And, it was nice to see that flat-headed slaver get his comeuppance. We have been getting a lot of great personal, character moments and relationship/world building, but that appears to be changing soon based on the last page. I can’t wait to see how the action and mayhem unfurls.

Cory’s New Reader Predictions:  We will be seeing the wrath of Gwendolyn, at some point. And I cannot wait for it!

Thanks for joining us, and be sure to check back next Friday for a discussion of Saga #5! Tweet us @BatmansBookcase with your own thoughts, and we may run them here next week...

Cory Webber is a work-from-home entrepreneur who also reads and reviews comics for fun. Find him on Twitter at @CeeEssWebber. He lives in Lehi, Utah with his wife and three sons.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

Five Questions With Creators: David Moses LeNoir

By Zack Quaintance — David Moses LeNoir sent us his first comic earlier this year, saying a review would be cool but more than that he just wanted to share it. That, I think, is indicative of a passion for writing and drawing (both of which he does...and does well, too) that also shows in his work. Dave, as you’ll read in a moment, is heavily influenced by Jack Kirby, both in aesthetic and in the sort of larger than life (yet grounded in dynamics) stories he likes to tell.

The best way to get to know him (in addition to the questions below) is probably to read his comic, which is available here (and highly recommended). You can also find him on Twitter @MosesLeNoir and his ongoing comic @GJSwmlf. It’s called Galactic Junk Squad (Well, More Like Family), described by its Twitter page as a cosmic cacophony about a family of space beings who run an intergalactic junkyard. The book is written and drawn by LeNoir, with lettering by Hassan Otsmane-Elhaou. Think Jack Kirby writing/drawing a dysfunctional family sitcom and you’ll have a decent idea of what to expect.

The cover for issue #1.

Anyway, enough! Onward to the five questions…

Q: I think the phrase I see most often associated with Galactic Junk Squad (Well, More Like Family) is Kirby-esque…what kind of relationship do you have with Jack Kirby’s work?

A: For me, Kirby attains a level of dynamic energy and has a connection to the marrow of life that is unmatched in comics. I haven’t been able to shake the purity of his creative expression. His imagination was unhinged from limitation, and he used it in service to humanity - to pursue tough questions. Kirby is equal parts artist, philosopher, and prophet. For example, he did an interview alongside Carmine Infantino where he reveals the underpinnings of the Fourth World, which dealt with the effects of technology on humanity; he was both prescient and ambivalent as a futurist. But his exploration of technology always came back to his philosophical center: the struggles and potential of the human spirit. I think that’s the thing for me: wherever Jack goes he pushes the boundaries, but the core is always humanity.

Q: So then, can you narrow it down to a top 5 of favorite Kirby creations?

A: That’s a tough one! Many people think Jack needed editing, but I disagree. Most of my favorite stuff from him was what he wrote for himself. Top of the list has got to be Forever People, simply for the subjects he tackled: fascism, the promises and pitfalls of youth, and the practical failure of heroism that is, somehow, ultimately hopeful. It’s extremely relevant today. Close behind that is the rest of the Fourth World, which was massive in scope, but dealt with mundane circumstances; like, here are gods that have to disguise themselves and deal with bureaucracy or bullets or Darkseid - the embodiment of evil - chilling on their couch! Next, 2001: A Space Odyssey, mostly because of the beautiful cosmic absurdity. I feel like he was the most unfiltered in that series. It was pure, high-concept Kirby philosophy. And Mike Royer, who’s my favorite inker for Jack, does some truly beautiful work there. Next, it’s mid-to-late era Fantastic Four. Sinnott’s inks were incredible, and Lee did great work interpreting Jack’s story sense - not to mention, the FF are the foundation for the Marvel Universe. Then, I think, everything Black Panther that he did, because Jack wanted to push the conversation forward. He knew he was writing mostly for kids, so he built in assumptions that countered the general American narrative about race. The period of his work between 1967-1976 was where I think he hit his strongest stride.

Q: I know you mentioned that this was your first comic. Can you talk about where the idea for this book came from and how it developed into a fully-formed comic?

A: Before this, I wrote a full five-issue arc of a comic in an entirely different style, and I was planning on farming out the art duties. My wife kept prodding me to do the art, but I didn’t feel ready. Then one day we were driving out of town when suddenly this thought poked into my head: “hillbilly space family that runs a junkyard in space,” and for the rest of the night I couldn’t stop thinking about it. This was the thing I knew I wanted to draw, and I was going to pack as much Kirby crackle and reflective metal into it as I could! So I took that initial idea and started teasing it out into a script. It became a cute little one-shot with a happily-ever-after ending. But in the process of drawing it, I thought, what if it didn’t end there? It became a sandbox for me, where I could explore any and all ideas that I have. So more characters, like The Catastrophe Twins, started surfacing. More and more of the mythos of this world developed, and even though it became decidedly less “hillbilly” than the original idea, I wanted to try and retain a humorous element.

Q: The banter in this book strikes me as being as witty as a well-done sitcom. What are some of your favorite TV family comedies?

A: Thank you! That’s nice to hear because I feel like I’m not particularly good at banter. Brooklyn 99 is a modern classic. I feel like each show has at least one big laugh. Definitely the first three seasons of Arrested Development - I am in awe at what Mitch Hurwitz was able to do with thirty plot threads and subtlety. The IT Crowd is another one. Also, reaching way back, the Dick Van Dyke Show, which my wife and I have watched through three times.

David Moses LeNoir, as drawn by his 3-year-old daughter.

Q: Not to be too intrusive, but has your own family read your work, and if so, has there been any feedback?

A: Yes! Good feedback, actually! We’re all very supportive of each other’s creative endeavors. All of the family that has read it has been encouraging. Even if comics may not be their “thing,” they still support it. I haven’t gotten, “Hey, is that supposed to be about me??” Really, I have not been writing it in a way where I’m directly referencing things that have actually happened, or where characters are based on my family members. If anything, the Galactic Junk Squad (Well, More Like Family) represents different sides of myself, each vying for dominance - or at least a modicum of control - and I say, “Let’s see what happens when it all falls apart.” I want to make it as human and relatable as I can, but set it against a crazy cosmic backdrop.

+1: Funniest family drama story you’re able/willing to share…

A: When I was probably two or three, my brother told my mom that he wanted a TV for his room for Christmas. This was back in the 80’s when there was just one TV in most homes. My mom said, “Get realistic,” and I said, “Yeah, get real lipstick!

Check out our other Five Questions with Creators pieces and other Comics Lists here!

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

August 2018 New Comic Discoveries: Long Lost, Warlords of Appalachia, and Mashbone & Grifty

By Zack Quaintance — I’ve had a pretty broad experience with America in my life. I was born and raised outside Chicago; I went to college in rural Southern Illinois; after college I lived in Texas on the U.S.-Mexico Border; after that I lived in the hip enclave of Austin; and recently I moved to Sacramento, an odd hybrid of the San Francisco Bay Area and California's agriculture-heavy Central Valley, an obscure city where America’s culture wars often collide.

And all of this is relevant to comics how? Well, it connects to the books in this month’s New Comics Discoveries, which as always are comics I’ve read after having them recommended to me a billion times. This month's selections give us a broad vision of modern America, too, using a range of genres—from dystopian sci-fi warfare to subtle horror to jokey over-the-top detective adventure—to take closer looks at different parts of America, at Appalachia or withering towns abandoned by their youth or neighborhoods called Little Mexico.   

These are all books that when taken together speak to the diversity of the American experience today, so excellently reflected through comics. These stories all have something uniquely 2018 to say, and I highly recommend seeking them out and reading them.

With all that in mind, let’s get to it now: August 2018 New Comic Discoveries!

Long Lost Vol. 1 by Matthew Erman & Lisa Sterle

This haunting book from Scout Comics is bold, complex, experimental, and abstract in a way mainstream books are often afraid to be. Long Lost is a story I will pass to friends who generally prefer literary fiction to sequential graphic storytelling. Basically, this is an incredibly smart comic with a deep tonal range that spans everything from sheer terror, to the malaise of routine, to the way we justify to ourselves (and others) the challenges life has dealt us...the way we grapple the past into being okay rather than actually dealing with root causes of deep-seeded pains and dysfunctions.

Lisa Sterle’s art in Long Lost is fittingly subdued and minimalistic, saving its greatest flourishes for moments that accentuate either horror or the role of setting in the story. Matthew Erman’s writing, meanwhile, is poignant and rich with poetic narration. Its dialogue is also telling without feeling forced. I jotted a number of favorite lines (some are listed below), because the prose on the pages kept demanding it. Ditto for screenshotting favorite panels.

There’s just something Lynchian at work in how this story withholds orienting information and accentuates the horrors of the mundane. Yet, there’s never a full dive made into bleakness or cynicism. A main conceit of Long Lost is revisiting the past, which in part means having our protagonists return to the forgotten rural town where they grew up. That kind of narrative can definitely lend itself to pessimism, but Long Lost never tips that way. The relationship between the two central sisters gives it way too much heart, making for a complex and haunting book that is equally human and relatable.

Some favorite lines:

  • Mom has been “missing” since we were kids. It’s only now that she has finally disappeared like everyone I know.

  • I see Hazel Patch like...you would see snakes gathered in overgrowth, maybe sleeping beneath blackberry bushes. And also, This was it though. This was Hazel Patch, in all its glory. Barely here, existing for no other reason than pure stubborness. An aimless void where people never leave because there is no where else to be except here. Nowhere.

  • I’ve had this foggy thing going on in my head, been like that for about a year now—I dunno. And I broke my arm learning to juggle.

  • Yesterday I woke up in a place I thought I knew but...it’s gone. The world is different. Everything has changed and all I feel is dread.

  • I dunno...I kind of loved this place growing up...or maybe I didn’t. It’s been so long I can’t seem to remember.

Warlords of Appalachia Vol. 1 by Phillip K. Johnson, Jonas Scharf, Doug Garbark, & Jim Campbell

Warlords of Appalachia imagines our current political years from now, taking it to vast and bleak extremes by depicting a situation in which Kentucky is a war-torn Chechnya-esque territory that the rest of the world leans on the U.S. government to leave alone. This is, without question, a prescient comic about individualism, about the power of religion as a motivator to justify drastic action or fighting in times of great poverty, and about the dangers of substituting macho cult personality for an actual leader with courage and integrity.

In terms of its DNA, this is a war comic, and the action sequences written by Phillip K. Johnson and drawn by Jonas Scharf are clear and intense, very well-done. Yet, that’s not really what makes this such a compelling comic. This is a good comic because of the ideology that surrounds the combat, the reasons the people fight, be it because they’re career soldiers, religious zealots, or members of fedup and oppressed communities.

This is also the type of comic that both sides of our very real raging ideological war could read and relate to heavily, which I think is likely also part of the point...not that this story is making the flawed argument that our current politics have two equal sides, but to remind us that once any political stance is corrupted enough, the end goals of those who are doing the corrupting start to look the same. I’ve only read the first volume of this book, but I heavily suspects that's where this story is heading.

Mashbone and Grifty #1 by Oscar Garza & Rolando Esquivel

Mashbone and Grifty from 5 Meats Comics was such a nice palate cleanser after the much heavier fare in the first two titles, but it’s still a great comic with a unique (and often hilarious) perspective. First about the funny: this is one of those comics that packs in visual and dialogue gags at a rapid clip, reminding of the work of my favorite funny-man in comics, Kyle Starks (whose Rock Candy Mountain was a previous New Discovery). To give you a sense of what to expect, this first issue is about a man who approaches our heroes because someone has stolen his cock (rooster) named Mango.

This book is super funny and also steeped in a Mexican-American perspective. At one point, a character asks why he has to do the dangerous undercover work in Little Mexico, and after another character tells him it’s because he’s Mexican...everyone goes silent and someone mumbles something about being uncomfortable. There’s also a funny interlude with a handy el dandy Spanish Glossary, plus a quick clip from Mashbone’s favorite movie, which uses an Indiana Jones type character (Dakota Dan) for a quick satire about immigration.

In other words, Mashbone and Grifty is a funny book with something unique to say, and if it makes you uncomfortable—good, because this comic is telling a ton of jokes-per-minute even if some of those jokes make you flinch.  

Click here to check out Mashbone and Grifty.

See all our past months of new discoveries here. And check back to the site next week for our Best Debut Comics of August 2018 as well as our Top Comics of August 2018, too.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

Beyonders #1 by Paul Jenkins & Wesley St. Claire

Beyonders #1 is out Aug. 29. 2018.

By Zack Quaintance — The opening pages of Paul Jenkins and Wesley St. Claire’s Beyonders #1 are not unlike having a conversation with someone who is really into historical conspiracy theories at a party or a bar: the information comes at you so fast that you can’t make much sense of it...all you know is that there’s something much much larger going on here, something that may or may not be worth going all in on.

In that sense, Beyonders #1 does a great job opening up a new comic, throwing out an intriguing hook that basically encapsulates what this story is about, one that will surely make clear to like-minded readers that they’re in for something worthwhile. For those who are maybe a little overwhelmed with the opening, the creative team does a great job of getting us right to our protagonist, who himself then makes clear that he finds this all a bit overwhelming as well. That he does it with some funny too is another enticing quality laid out early by Beyonders.

That’s all really great on a surface level. What I found more enticing about this book was the hints at bigger questions about conspiracy culture, about how it’s accelerated in odd regions due to the Internet and about how certain types of people are prone to use it as a distraction from more tangible and immediate things in the world around them. It’s all so relevant for this tough year of 2018, and Jenkins and St. Claire do a great job of conveying that without being heavy-handed.

Some of the scenes of Jacob’s real life, however, are just a little too on the nose and convenient, especially one where he’s called into his principal’s office so the man can give him a speech and also inform him he’s been denied...by every college he applied to. That convenience took me out of the story a little bit (just a little), but thankfully the book is never far off from lapsing back into its central concern: conspiracies.

Jenkins and St. Claire are experienced creators who know their craft stuff, and the book reads quickly. Everything here is well-polished and easy to digest. Whether or not is proves to be a lasting series, however, will likely depend on how well it continues to unpack the reasons online culture has accelerated belief in conspiracies.

Overall: There are a lot of surprises in this comic, as one is right to expect from a book about conspiracies, and they’re all well-done. In the end, I’d heartily recommend this comic to anyone who gets lost down conspiratorial rabbit holes on the Internet with any degree of regularity. 7.0/10

For more comic book reviews, check out our review archives.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

ADVANCED REVIEW: Cemetery Beach #1 by Warren Ellis & Jason Howard

Cemetery Beach #1 is due out Sept. 12.

By Zack Quaintance — Right from the start, Cemetery Beach by Warren Ellis and Jason Howard lets you know it’s a wild affair, very much unlike the team’s previous book, Trees. It does this with a set of instructions on the inside cover, starting with: 1. This book is valuable. Do not lose it. Whereas Trees was high concept sci-fi intermingled with commentary on social and cultural issues, Cemetery Beach is high concept sci-fi delivered via raucous adventure, steeped in shock, danger, and lunacy—you know, the good stuff.

The book’s front/inside cover starts establishing all that before readers hit the first panel. On top of that first instruction, there’s more plus also imagery that evokes escape, colonialism, Black Hawk helicopters, and early space travel. When the first panel does arrive, we launch straight into our exposition heavy yet very entertaining opening scene, in which Ellis pens some of his pithiest dialogue in recent memory. We learn in 1920 a group of industrialists and scientists found and operated a method to travel off-world. They built a colony, and our hero is on that colony now doing reconnaissance for Earth...that’s as far into the plot as I need to go here.

As you can see, this book is imaginative. It’s also light by recent Ellis standards, which feels like an odd way to describe a book with this much murder but here we are. The high-concept Ellis ideas are still here, as is the world-building. What sets Cemetery Beach apart from recent Ellis output (think Trees, Karnak, The Wild Storm, etc.) is a lighter energy and gripping plot from our start (more on that soon).

Howard’s artwork is also outstanding, a bit more kinetic than what we saw through much of trees, but just as clear and interesting. This first issue has a necessarily claustrophobic feel through most of it, seeing we start within a Mysterious Torture Shitbox, as our hero puts it. We do get a quick glimpse of the larger world, though, and I’m anxious to see more in future issues when the adventure presumably takes us to new corners of this colony.

The book’s clearest strength, however, is the mastery with which it takes a complex plot and gives us an absolutely perfect amount of information to engage with, to not feel disoriented, and to root for our protagonists. This balance, to me, is key to all great #1 issues. Creators must obviously avoid making readers feel like they’re having info forced on them, but they must also orient us within the story and make us care about characters, otherwise the cliffhanger at a first issue’s end won’t be compelling. Ellis and Howard nail all of that so hard with Cemetery Beach.

Overall: A masterful debut issue from a veteran creative team. Ellis and Howard’s Cemetery Beach #1 puts vast thematic and conceptual depth beneath a fast-paced and deceptively simple exterior, one loaded with quips and kinetically-drawn action scenes. BUY BUY BUY this comic and enjoy. 9.5/10

For more comic book reviews, check out our review archives.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

REVIEW: House Amok #1 by Christopher Sebela, Shawn McManus, Lee Loughridge, & Aditya Bidikar

House Amok #1 is available Aug. 29, 2018.

By Zack Quaintance — Simply put, writer Christopher Sebela is on fire, rolling out some of the most compelling creator-owned books in all of comics with a nigh-unparalleled range of themes, concepts, and genres. His summer started with the historic high seas/frontier revenge story Shanghai Red, continued with the satirical late-model-capitalist nightmare Crowded, and culminates now with the morbid reality-bending familial murder story, House Amok.

House Amok pulls the difficult double duty of orienting the reader with traces of recognizable tropes while mercilessly pushing into original circumstances as its story demands. Our leads are the Sandifers, a dysfunctional family the exact likes of which I’ve never seen, not in any medium, made unique not by the macabre violence they’re perpetrating—horrifying as it is, it has been done—but rather their justifications. That’s what makes this story so urgent and vital. Not only do the Sandifer parents utterly believe in some contorted and bloody logic, they’ve made it a matter of survival for themselves, their oldest son, and their younger fraternal twin girls, our protagonists.

It’s this decision that makes House Amok so compelling on essentially two separate fronts: first as a story of depravity and survival, and second as a tale of precocious innocents trying to parse the truth of their parents' dysfunctions. While there is little universality in the horror elements within House Amok, it’s this feeling of having to forge a world view from within the imperfect lens provided by one's parents that most (if not all) readers will relate to, hard. I could even see the story broadening into a look at shared delirium among certain segments of society. I’m certainly looking forward to seeing where Sebela and team take this narrative potential. 

From a craft perspective, House Amok is impeccable, as have been all the books from IDW's Black Crown imprint. Shawn McManus is a confident and veteran artist, and it shows in his linework, which conveys deep terrors from within a mundane childhood framework, and Lee Loughridge contributes much with a standout set of muted palettes and fitting color tones.

House Amok’s greatest strength, however, is the voice of its narration, which guides readers through the madcap reality-skewing imagery of this story with an orienting calm, poetic and assuring in a way that made my brain tingle. The twist at House Amok’s end is fittingly subdued, yet the unexpected nature of it is such that it ranks as one of the most chilling cliffhangers I’ve read in a #1 issue all year. Closing though: Egad, did I love this comic.

Overall — House Amok is a comic so rich and immersive that its ending will ambush you, leaving you demanding the second issue. It’s a childhood horror story that raises questions about fears, realities, innocence, and shared delusions. It is, quite simply, yet another must-read title from IDW’s Black Crown. 9.5/10

For more comic book reviews, check out our review archives.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

Top Comics to Buy for August 29, 2018

By Zack Quaintance — Ah, the weird fifth Wednesday, where indie titles are free to shine, DC rolls out its annuals and specials, and delayed comics from throughout the month finally find a home. It’s also the month where Wednesday Warriors (who are presumably the only folks who would be reading this) get a slight break for their wallets.

I say slight because there are, of course, still new comics to be had, for nothing can entirely stop the juggernaut that is comics commerce, rolling forward each week via its direct market of thousands of small business spread throughout the country, in what these days has likely become the oddest and most-antiquated media distribution system that still has a large and fairly entrenched following (of, to be fair, mostly middle-aged guys).  

Annnnyway, the point is there are comics coming out this week, so with that in mind let’s look now to our Top Comics to Buy for August 29, 2018!

Top Comics to Buy for August 29, 2018

Batgirl #26 / Batgirl Annual #2
Writer: Mairghread Scott
Artists: Paul Pelletier (#26) & Elena Casagrande (Annual #2)
Publisher: DC Comics
Price: $3.99 (#26) & $4.99 (Annual #2)
#26 — "Art of the Crime" part one. During a high-speed chase with murderous art thief Grotesque, the villain K.O.'s Batgirl with a souped-up stun gun that temporarily fries the device implanted in her spine. (That thing that helps her, you know, walk and be Batgirl?) Babs finds herself in for a whole new world of hurt now that old wounds have been opened up-and so does Grotesque.  
Annual #2 —  Sibling rivalry takes on a whole new meaning in this one-shot story that tracks Batgirl's hunt for a serial killer whose M.O. strikes a familiar chord. Namely, a disturbing similarity to her brother, current convict James Gordon Jr. Family bonds are restored during a visit to his maximum- security surroundings, but Babs' doubts linger. Is James Jr. helping to solve this case... or pulling her strings in a diabolical power play?

Why It’s Cool: I’m on record as having loved Batgirl #25, which gave us our first glimpse at the forthcoming run on the character by the new creative team of Mairghread Scott and Paul Pelletier/Elena Casagrande. Scott seems bent on drawing from the character’s history to tell stories that speak to her core values as well as her place within the Bat-family...plus, both of these artists are very exciting.

Harbinger Wars 2 #4 (of 4)
Writer: Matt Kindt
Artist: Tomas Giorello
Publisher: Valiant Entertainment
Price: $3.99
THE FINAL BATTLE! LIVEWIRE VS. THE VALIANT UNIVERSE! We called it the biggest, most impactful, most ambitious Valiant event ever attempted - and we meant it! From across the Valiant Universe, the paths of all of the world's most formidable heroes - X-O Manowar, the Harbinger Renegades, Bloodshot, Ninjak, the Secret Weapons, H.A.R.D. Corps, and dozens of newly activated psiots - have finally converged, drawn together by their old ally Livewire's last-ditch effort to protect the powerless. Now, the long-brewing battle between Valiant's greatest icons will finally reach the stratosphere - literally - and, out of the ashes, a new order for the Valiant Universe will be hewn.
Why It’s Cool: What an event Harbinger Wars 2 has been, clocking in at spry four issues, maintaining the same creative team throughout its duration, and pairing up characters in fresh ways that only a younger superhero universe can do. This is the finale, sort of...there’s an aftermath issue coming out soon. Either way, big things seem to be afoot here and we’re definitely there for it.

Lex Luthor Porky Pig Special #1
Writers:
Mark Russell, Jim Fanning
Artists: Brad Walker, Andrew Hennessy, John Loter
Publisher: DC Comics
Price: $4.99
Facing financial and personal ruin, a desperate Porky Pig applies for and gets and entry-level position with LexCorp. Grateful to his new benefactor, Porky becomes Luthor's most loyal employee and defender. But when a major scandal breaks in the news and Lex is called before a Congressional Committee, guess who is about to be offered up as the sacrificial pig?
Why It’s Cool: Nobody in comics is better at taking pop culture icons (a group in which we’d include Porky Pig) and turning them into modern satires than Mark Russell, who has done the same with The Flintstones and Snagglepuss, and will soon get another chance to do so with The Lone Ranger. Based on the preview text, this comic seems to be an incredibly timely look at white collar crime—we have this pegged as an early contender for book of the week.

Submerged #2 (of 4)
Writer:
Vita Ayala
Artist: Lisa Sterle
Publisher: Vault Comics
Price: $3.99
As the worst storm in New York City's history crashes over its streets, Ellie Puente's desperate search for her brother, Angel, takes her into the terrifying depths of the subway system. There she finds a lost, helpless child, and is confronted with the stuff of her nightmares.
Why It’s Cool: This year could be remembered for being the one in which the industry saw the rise of Vault Comics, and books like Submerged are a big part of the reason why. This book combines a potpourri of different mythos with family drama and a terrifying experience writer Vita Ayala (who has also spent 2018 on the rise) had in New York City during Hurricane Sandy. Like all Vault books, we have no idea where this one is going, but we’re certain it will be both rewarding and complex.

X-Men Grand Design: Second Genesis #2 (of 2)
Writer/Artist: Ed Piskor
Publisher: Marvel Comics
Price: $5.99
SPACE INVADERS! The Shi'ar! The Brood! The Starjammers! Watch as Marvel's merry mutants take to the stars for the very first time all over again. See the inaugural X-Men adventures of Kitty Pryde and Carol Danvers. Marvel at the conclusion of the now-classic DARK PHOENIX SAGA.   A great entry point for new and lapsed X-Men fans alike!
Why It’s Cool: It just is. Writer/artist Ed Piskor’s X-Mythos remix Grand Design is one of the coolest things happening in comics today, with everything from the artwork to the structure to the tactile enhancements made by the book’s special paper ranking as pretty freaking cool. We may end up waiting for the over-sized compiled addition that’s coming down the road, but we still want to stress this as a book that is not to be missed—regardless of your preferred format.

Recommended New #1 Comics for August 29, 2018

  • Beyonders #1

  • Catwoman Tweety & Sylvester Special #1

  • Daredevil Annual #1

  • House Amok #1

  • Hunt for Wolverine Dead Ends #1

  • Nightwing Annual #1 (drawn by Otto Schmidt!)

  • Scarlet #1

  • Silencer Annual #1

  • Web of Venom: VeNam #1

Others Receiving Votes

  • A Walk Through Hell #4

  • Beatles Yellow Submarine Hardcover

  • Bone Parish #2

  • Euthanuats #2

  • Exiles #7

  • Isola #5

  • Marvel 2-in-1 #9

  • Ms. Marvel #33

  • New Mutants: Dead Souls #6

  • New World #2 (of 5)

  • Paradise Court #2 (of 5)

  • Red Hood and the Outlaws Annual #2

  • X-23 #3

See our other top comics to buy here.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

Five Questions With Creators: Ryan Cady

Infinite Dark is slated for release Oct. 10.

By Zack Quaintance — Ryan Cady will make his Marvel debut this coming Wednesday, writing a backup story drawn by Hayden Sherman for the Old Man Logan Annual. The month after that, he’s launching one of the darker creator-owned books to be solicited all year. How dark? Infinitely so (the book’s title is Infinite Dark).

I could continue prattling about his credentials and how he’s basically the definition of an exciting creator to watch, but instead I’ll step aside now as Ryan answers our latest set of five questions with creators (plus one extra one about fast food)...

1. So, I had a chance to read the preview of Infinite Dark from SDCC. Really great stuff! Where did the idea for this story come from and what was your process like for taking it from idea to a fully-realized comic?

Thanks man! I’ve had the idea for quite awhile. It came out of some pretty rough, bleak times in my life, and I sort of hung onto this idea of “survival as a virtue.” Wanting to explore that, I turned toward this mishmash of horror ideas I’d had about the Heath Death of the Universe, listened to some really appropriate dark/emo music, and synthesized it all into a plot. It was just about bringing all those disparate kernels together under that theme, and getting it to be something Andrea wanted to create together.

2. The concept of the book and the preview left me feeling lonely and almost outside of myself…what sort of headspace did you have to get in while writing this story and developing these characters?

Like I said before, I was in a hard place. 2017 was the worst year of my life, personal-life wise. I moved across the country for a relationship that started crumbling, I lost of lot of support structures, some friendships collapsed, money was tight – I felt kind of lost out there. But coming out of that – surviving at any cost and finding a home even if it’s not who you were before…that’s sort of where I was when it finally became time to script. And even if the story starts off as bleak as can be, in pure empty oblivion, I promise there is hope for these characters. Even if they don’t have much yet, themselves.

3. Andrea Mutti’s art is so good, such an interesting hard sci-fi aesthetic. What is the collaboration process between the two of you like?

Andrea Mutti is one of the most enthusiastic people in comics. He’s always cheery, always excited, always pushing me. I have a lot of close character thoughts, but he’s always so good about making sure I remember the dynamism of comics, the big images and dramatic action that can precede or even help further convey those moments. Plus, he uses a lot of friendly emojis in his emails that just always make my day.

Hayden Sherman's art (via Twitter) for Cady's story in Old Man Logan Annual, out Sept. 5.

4. What can you tell us about the story you’re writing for next month’s Old Man Logan Annual, from what I understand it’s an excerpt from Frank Castle’s War Journal…

Oh man, I could not be more ecstatic about my Marvel debut, man. This story is…Well, it’s an examination of Frank Castle – one of the most nihilistic dudes in the Marvel Universe – traversing the Wastelands of the Old Man Logan timeline – easily the most nihilistic time period of the Marvel Universe. And while that sounds bleak and brutal and awful (and the story is, at times), where we’re taking Frank still gives him a leg to stand on. A crusade. He’s going to encounter some people who want to recreate the mistakes of the past, and he’s having none of it.

5. So, when you haven’t been mentally inhabiting post-heat death survivalist scenarios or alternate future stories about whatever-it-takes vigilantism…what comics, books, TV, movies, music, etc. have you been consuming lately?

Ha! Well, I’m a huge D&D fan, so I play in a couple campaigns and I’m a huge fan of the Adventure Zone podcast. I like podcasts and audiobooks cause I drive a lot and listen to ‘em when I do chores, etc. So I’m big on TAZ and the Magnus Archives, and I’m doing my best to work through a lot of the “Top Horror Novels of All Time,” and try to get back to my roots, as it were. Comics-wise, I’ve actually been trying to go back and read more formative, classic stuff – I just finished Transmetropolitan, some old X-Men runs, a few Ennis stories…Like I said, trying to shore up my roots.

The Beefy Crunch Burrito in all its...glory?

+1. As a noted fast food connoisseur, what if any fast food products are most likely to survive the heat death of the universe and why?

Taco Bell re-releases the Beefy Crunch Burrito once every couple years, and everyone loves it, but they never keep it around for long, even though demand is crazy high and it’s easy to make with ingredients they mostly keep on hand anyway. I imagine that somewhere on board the Orpheus there’s some kind of future Taco Bell, and even though all food is available with matter processors, even though there’s no actual time or seasons or anything, they STILL only release the fucking thing once a year, just to torture these poor people.

Check out our other Five Questions with Creators pieces and other Comics Lists here!

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

The Saga Re-Read: Saga #3

By Zack Quaintance & Cory Weber — The Saga re-read rolls right along this week, as me (the returning reader) and Cory Weber (the first-time reader) continue to share our thoughts and the book continues to settle into the powerhouse comic it would later become. Three is a bit of a subdued issue, albeit one with a pretty excellent cover.

We left off last week with Marko gravely injured by The Stalk, who was in turn chased off by The Horrors, who aren’t exactly what they seem to be. Meanwhile, The Will is heading with Lying Cat to Sextillion (whatever that is!) and Prince Robot IV is losing his cool while integrating Wreath prisoners about what went down between Alana and the escaped Moonie she is said to have fallen for, ultimately giving birth to a child.

Saga #3

Here’s the official preview text for Saga #3:

BKV's and FIONA STAPLES' controversial epic continues! Stranded on a mystical alien world, new parents Marko and Alana encounter their greatest fear.

That’s not a lot to go on, and, really, it’s maybe a little appropriate since this is the first issue where things tend to slow down just a little bit. It’s maybe worth noting that I can’t remember what the controversy was about now. I think it had something to do with breastfeeding? Which is maybe why they ended up putting a breast-feeding Hazel on the first omnibus cover? Either way, controversial epic now strikes me as a mostly quaint way to describe Saga through it’s first three issues. Let’s get to our takes!

A Re-Reader’s Perspective by Zack: Saga’s whole deal, as it were, is just so seamless now, that it’s easy to forget that a big part of what marked the earliest issues was a give and take between action sequences and family drama, almost like a jockeying for territory before we got fully invested in both. This issue is a bit heavier on the family drama side of things, especially the end. It’s definitely a slower issue of Saga (which bums me out, because I recently invested in a CGC-rated 9.8 copy of Saga #3), but it’s by no means a bad issue.

A New Reader’s Perspective by Cory Webber: First off, I just want to say, again, how much I love Staples’ character work, especially her facial expressions. They can almost tell the story without any words. Second, Lying Cat is growing on me, and I have a feeling it will become one of my favorite characters. Finally, as a parent of three children, this issue of Saga hits some strong notes. Parenting is hard, and I have the luxury of a house with running water, electricity and not much threat of war breaking out. Needless to say, I can’t imagine having a newborn, while on the run, on a war torn planet. But I digress, the family drama in this third issue is intriguing, what with a grotesque spirit requesting to bond with a newborn baby, and Marko making an accidental deathbed confession, while being semi-conscious — who the #&%! is Gwendolyn?!

Cory’s New Reader Predictions: I’ll tell you who the #&%! I think Gwendolyn is! It’s Marko’s wife, whom he has conveniently failed to mention prior to this. Also, I feel Alana wants to let him die, but her desire to get some answers will be a smidge stronger.

Thanks for joining us, and be sure to check back next Friday for a discussion of Saga #4! Tweet us @BatmansBookcase with your own thoughts, and we may run them here next week...

Cory Webber is a work-from-home entrepreneur who also reads and reviews comics for fun. Find him on Twitter at @CeeEssWebber. He lives in Lehi, Utah with his wife and three sons.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

Top Big 2 Books That Read Like Indie Comics

By Cory Webber — As someone who jumped into comics fairly recently—I started reading in 2014—I quickly found myself overwhelmed by decades of superhero continuity and backstories. Where should I begin? How do I keep track of things in both multiverses? What do I cut out of my life to make time for my newfound passion? The answers were start by identifying favorite characters, give up on ever entirely keeping track of both multiverses, and sacrifice sleep.

As I learned more about superhero comics, I also discovered Image, which opened a new world to me. Don’t get me wrong, I love the Big 2, but it was incredible to find Image and its trove of rich, self-contained stories unburdened by prior continuity or connections to other books. These creator-owned comics are stories I can open and enjoy on their own individual merits. I like and respect both types of books. I have, however, found there is a special intersection between the two, and that’s what I’d like to talk about today.

So, why not turn this into a list? Well, here you go: my Top Big Two Books That Read Like Indie Comics, in no particular order. My criteria is simple: the book either has to read as a self-contained story, or transcend superheroics to incorporate elements of other genres, or at least have hints of them (Editor’s Note: No Big 2 imprints are included..this list is strictly superheroes).

Big 2 Books That Read Like Indie Comics

Pizza Dog from Matt Fraction and David Aja's Hawkeye. 

Hawkeye by Matt Fraction and David Aja

Hawkeye was the first superhero book I read that really subverted what I thought I knew about comics. Matt Fraction took the most obvious thing about Clint Barton (his lack of superpowers), and used it to not only humanize him, but to showcase what he was truly capable of (being a real pain in the butt, mostly). Also, the relationship between Barton and Kate Bishop (the better Hawkeye) developed into something special. Their back-and-forth banter, and Clint’s inability to be a decent partner, is something still being mined in comics today. Namely, Kelly Thompson’s recently concluded Hawkeye run. If you haven’t, do yourself a favor and read it!

The issue that really stands out in this run is issue #11, the pizza dog issue, which won an Eisner in 2014 for Best Single Issue (or One-Shot). It’s told from the perspective of Lucky, aka the titular pizza dog. What transpires and how it is presented is utterly brilliant, and this remains the single best issue of anything I’ve ever read.

Tom King's Vision applies an overly-logical robotic lens to family life in the suburbs.

Vision by Tom King and Gabriel Hernandez Walta

Vision was my first introduction to Tom King, and I was blown away. In this 12-issue maxi series, we see what happens when Viz creates his own family and attempts to assimilate into suburb living. What comes to pass is equal parts intriguing, disturbing, and heartbreaking. Watching this android family attempting to fit in and be normal was quite different from anything I’d read before, and I don’t think I’m alone there.

King’s writing was poetic and poignant. There was something fascinating about the interactions between Viz and Virginia, and how they precisely, and concisely, analyzed everything. Whether it was discussing the ironic usage of the word nice, or the semantics of ideas like certainty, belief, and luck, it was interesting to see them process information and incorporate it into their attempt at emulating a human pathos.

Immortal Hulk by Al Ewing and Joe Bennett

Al Ewing and Joe Bennett's Immortal Hulk is one of the best horror-mystery books today.

This book is the most recent on this list. At the time of writing this, only 4 issues have been released. The only thing you need to know here is that the Hulk was dead, and now he is not. Al Ewing’s choice to tell this story as straight up horror was an inspired one. Joe Bennett’s art, combined with Ewing’s script, makes for an eerie, unnerving setting as Bruce Banner goes from town to town trying to lay low while also unraveling mysteries involving gamma-ray exposed individuals like himself.

Most impressively, the last two issues have barely focused on Banner. Rather, they have centered on reporter Jackie McGee, and her investigations into these other gamma-ray afflicted individuals plus a seemingly mysterious green door that connects them all. If you don’t like the Hulk, you may still want to give this a shot. It’s unlike anything on shelves today from either of the Big Two.

The Omega Men by Tom King and Barnaby Bagenda

Surprise, surprise—I’ve included another of Tom King’s works. In Omega Men, King takes lesser known characters from the DC pantheon and weaves a space opera laced with murder, adventure, and betrayal...lots and lots of betrayal. I recently read this for the first time, and I’ll be honest, the early issues were rough. I was unaware of the previous Omega Men from the ‘80’s, nor was I familiar with Kyle Rayner.

Both of these 9 panel grids have a poetic symmetry to them.

King quickly changed all that. In fact, by #4 I was comfortable and fully-immersed. Also, Rayner may have just become my favorite lantern. One of the things that stands out, which King does well and often, is the 9-panel grid. One sequence that stood out, in particular, was a two-page affair where each grid mirrored the grid opposite it. For example, the same dialogue that was used in panel 1, was used in panel 9; same for panel 2 and panel 8, and so forth, with the middle panel having no dialogue. It was a minor thing, but it really highlighted King’s poetic tendencies.

Being one of King’s early books and one of his first Big 2 comics, it maybe comes as no surprise that there were so many parallels between this story and the conflicts he witnessed as a CIA agent in the Middle East. For example, going to war to acquire resources, branding those who oppose you as terrorists, the role of religion in all of it, etc…However, despite all the political and religious content, this book does not come across as heavy-handed. Rather, it is ultimately a densely woven tale about love, loss, and relationships.

As for the art, Barnaby Bagenda absolutely blew me away. His action had great movement, and he was able to superbly convey the emotion of this story via great facial expressions and body poses. Moreover, Romulo Fajardo Jr.’s colors really complement Bagenda’s art. In the backmatter of the trade, the team detailed its fascinating art process. They didn’t do any inking, rather they flattened right after pencils, then did the color work and added special effects. It all adds up to a gorgeous, dynamically-drawn story that grabs you right away and doesn’t let go until the final page.

Hot take: If this were published by an indie publisher, and an ongoing series, it would be spoken of in the same breath as Saga. As it stands, the book is still critically-lauded, and it helped land King firmly on everyone’s radars, and rightfully so.

Dan Slott and Mike Allred's Silver Surfer is a touching and epic cosmic love story.

Silver Surfer by Dan Slott and Mike Allred

So, ummm, apparently a superhero comic can make a grown man cry. Dan Slott and Mike Allred’s Silver Surfer did just that. This series ran for 29 issues, and it tells the story of Norrin Radd and Dawn Greenwood as they traverse both the expansive cosmos above, and the ever-expanding love from deep within. You know, the kind us humans can only hope to aspire to.

Slott’s use of Dawn as a lens, through which we get to see the Surfer and the multiverse, also served as a lens through which we got to see the good in everything. And I mean EVERYTHING. This optimism was refreshing and welcoming. Furthermore, Allred’s art, and his wife Laura’s colors, really drove the positivity home with unique character designs and out-of-this-world, Kirby-esque scenery that spanned space and time.

As with Hawkeye, my favorite issue was issue #11 from Vol. 1. Again, another Eisner-award winning single issue. The layout of #11 is something that just has to be seen. Never has a layout design been so integral to a story as it has been here - it’s simply brilliant!

Cory Webber is a work-from-home entrepreneur who also reads and reviews comics for fun. Find him on Twitter at @CeeEssWebber. He lives in Lehi, Utah with his wife and three sons.

The Original West Coast Avengers #1: A True Soap Opera for Superhero Fans

West Coast Avengers #1 from 1985.

By Theron Couch — The original West Coast Avengers #1 starts with Mockingbird leaving lipstick on Hawkeyes’s lips...I challenge Kelly Thompson and Stefano Caselli’s new West Coast Avengers to be half as tantalizing!

In fact, that first page with the lipstick business would ultimately prove to be consistent with the overall style the old book developed as it charted a course in a separate direction from its parent title, The Avengers back on the East Coast. With the West Coast Avengers returning to Marvel for the first time in ages this week, I’d like to look back today at the original series and at how its debut issue effectively used soap opera dramatics to separate itself from its parent title.

See, West Coast Avengers #1 was essentially a soap opera that just happened to guest star Ultron 12 and his henchmen, Man-Ape and Goliath. Writer Steve Engelhart spent most of the issue following personal drama rather than focusing on action. For instance, in the opening pages—when Hank Pym interrupts the Hawkeye/Mockingbird make out session—Engelhart introduced Hawkeye’s primary goal: find a sixth member to round out the team. Hawkeye then went on to offer the position to ol’ intruding Hank...who resoundly turned it down. These motivations reverberated throughout the issue, coming up repeatedly in both private moments and group scenes.

Speaking of Hank, he actually had the highlight of the issue, that being when his ex-wife Wasp (whom he didn’t want to talk to anyway) not only questioned whether he was joining the team but—unlike everyone else—agreed that he shouldn’t. In similar fashion, nigh-invulnerable Wonder Man spent much of the issue worrying about death—a fear that almost crippled him in the team’s first fight with Ultron, and Tigra spent most of the issue sorting out who and what she had become following her transformation...until she finally stopped, mid-mission, to psychoanalyze herself.

The new West Coast Avengers #1 is out now.

Artists Allen Milgrom, Joe Sinnot, and Petra Scotese complemented this soap opera scripting with superb rendering of the characters. For starters, everyone was presented consistently, whether it be via shape or shading or color. Most importantly, though, was the attention the artists paid to characters’ expressions. Even some of the best artists today still fail to present character expressions consistently or to connect those expressions to the dialogue and events taking place in the moment. The entire first issue of West Coast Avengers, however, is a study in accurate rendition of character expressions—and good thing too since you can’t very well have a soap opera without ample closeups on stricken characters.

Another soap opera-y quirk in this comic—one often found in spinoffs like this one—is packing the book with references to critical events from the past. In this issue, Engelhardt and editor Mark Gruenwald almost go overboard with 16 (!) issue callouts that see the cast frequently speaking of past events from the parent series. As if a cast of Avengers weren’t enough, Engelhardt and Gruenwald want to constantly remind readers that West Coast Avengers really is a spinoff, one that as the first page says continues the proud Avengers tradition in a west coast way.

Overall, West Coast Avengers featured no shortage of action, and this review shouldn’t be construed to mean that nothing exciting took place—indeed, a lot of exciting things did go down between the drama. This first issue, though, establishes a character style that borders at times on melodrama. The west coast way, it turns out, is the tried and true old-school soap opera. And it’s quite a lot of fun to read.

Read more of Theron’s thoughts about the original West Coast Avengers series here.

Theron Couch is a writer, blogger, and comic book reviewer. His first novel, The Loyalty of Pawns, is available on Amazon. You can also follow him on Twitter at @theroncouch.

REVIEW: Amazing Spider-Man #4 by Nick Spencer, Ryan Ottley, Cliff Rathburn, Laura Martin, & Joe Caramagna

By Zack Quaintance — If Amazing Spider-Man #1 was a series intro and primer, than Amazing Spider-Man #4 seems to be our first real glimpse of its scope, giving readers a better idea of where the fresh creative team wants to take Marvel’s flagship character. As I wrote in my review of #1, I loved that issue, but if I’m being totally honest, I still had trepidation, albeit buried somewhat deeply.

Basically, I wondered if I’d simply given in to Spencer’s quippy scripting and Ottley’s shiny kinetic pencils, and if that meant eventually the glow would fade and the book would feel hollow. Ottley is a massive talent, to be sure, and I’ve liked Spencer’s work, especially Astonishing Ant-Man and The Superior Foes of Spider-Man. Those books, however, were decidedly straightforward in terms of ideas, and neither sustained the type of multi-year run all signs suggest is coming on Amazing Spider-Man.

And, really, it’s almost certainly too soon to say Spencer and Ottley have shown they’re able to tell a meaningful long-form story about Peter Parker. That said! I’m doing it anyway, because in Amazing Spider-Man #4, I saw hints that Spencer was interested in far more than jokes (which he’s great at) and bringing back bygone plot points that if mishandled could end up being fan service.

There were two decisions in this issue that made me more bullish about the future of this title. The first was the choice of villain, which was a fantastic reveal that both changed the way I viewed the past two issues and made me nod my head back like—respect—in regards to Spencer’s knowledge and use of Spidey’s deep continuity.

The second was how the sci-fi hijinx in the foreground was able to meaningfully unpack and examine part of Spider-Man’s defining belief system, which is perhaps the defining belief system in all of superhero comics: With great power comes great responsibility. I won’t spoil the details of how this happens, but I will note that a great way to realize the impact of ethos is to revisit what life is like when that ethos is absent. And Spencer, Ottley, and co. found a really entertaining way to do just that.

As a friend on Twitter noted, this book is benefiting right now from some great Spidey alchemy between Spencer and Ottley, and as I noted on Twitter (I really need to spend less time on there), Amazing Spider-Man is etched in stone on my pull list, but when it’s at its best (as it has been now through these first 4 issues), it makes Marvel’s entire line feel more exciting.

Anyway, I’ll wrap up by noting I like this series so much (and it’s so prominent) that I’m going to add it to the regular review rotation here, meaning we’ll have a new Amazing Spider-Man review for every new Amazing Spider-Man issue.

Overall: Amazing Spider-Man #4 continues with the great art and hilarious quips of the first three issues, also adding a villian expertly culled from deep Spider-continuity plus a well-done examination of Peter’s core beliefs. Simply put, there’s seriously good comic book-ing going on here. 9.5/10

For more comic book reviews, check out our review archives.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

REVIEW: Wonder Woman #53 by Steve Orlando, Aco, Hugo Petrus, David Lorenzo, Romulo Fajardo Jr., Saida Temofonte

By Zack Quaintance — Wowza.

Wonder Woman #53 is out Aug. 22, 2018.

This is maybe the least elegant opening line for any review I’ve ever written, but I just don’t think there’s a better summation of what Aco does in Wonder Woman #53 within all the massive mythological Aztec battle scenes. It’s stunning stuff, whether it be the intricate double-truck splashes or the askew panel grids filled with colorful detail that burst off the page. When you get your hands on this issue, do me a favor and linger on some of Aco’s linework. I suspect wowza will start to make a whole lot of sense to you, too.

I didn’t even really mind that Hugo Petrus (whose work is also quite good) had to come in to spell Aco for a handful of pages between the bigger set pieces. It would have been nice, of course, had Aco been able to draw this entire issue, but Petrus’ pages fit in seamlessly between the absolutely jaw-dropping bits done by Aco. It all adds up to a gorgeous comic.

The story is great, too. As I noted in my review of last issue, Steve Orlando is well aware of the two central qualities of Diana Prince’s character: her stubborn and limitless compassion, and her inherent place as a swaggery ass-kicking mythological goddess who walks among us. Orlando’s first issue on this book—the supremely beautiful Wonder Woman #51—examined her compassion, while Wonder Woman #52 setup an old school adventure romp fit for the aforementioned swaggery ass-kicking mythological goddess. Wonder Woman #53 knocks down what its predecessor setup, having Diana and her crew (Artemis and the new Aztek) deal with the antagonist they initially united to confront.

Wonder Woman is undeniably the star of the show here, but the panel time that Orlando and Aco devote to both Aztek and Artemis is used efficiently, yielding great results. There's such a mutually-beneficially vibe to this team-up, with all three characters having logical reasons to be together here.

I particularly enjoyed Aztek confronting the foe that her predecessor essentially kamakazied (ineffectually) to defeat waaaaay back in the late ‘90s when Grant Morrison was writing his Justice League saga. One of Orlando’s best strengths as a writer is his nuanced and surgical wielding of DC’s vast continuity, and it’s certainly on full display within this issue. Finally, not to spoil anything but the story does a great job of extending the adventure into next issue, which is to be drawn by Raul Allen, a favorite of mine based on his work over at Valiant.

Overall: Wonder Woman #53 is ultimately a gorgeous comic that nicely wraps up the adventure in Aztec mythos that was set into motion last issue, while simultaneously laying groundwork for more action. 9.5/10

For more comic book reviews, check out our review archives.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

Hawkeye, West Coast Avengers #1 & Redemption

By Theron Couch — Superheroes fighting each other has long since gone from reliable genre convention to outright cliché. Whatever the reason for the fight’s start, it almost always turns into a let’s discuss how best to defeat a villain coffee clutch. Avengers West Coast #69, though, is one of those great examples of superhero fights that have nothing to do with upholding justice and fighting crime, and everything to do with two characters who can’t keep their mouths shut literally picking a time and place to beat each other senseless. So yes, it remains my favorite superhero fight to this day—and it also forever-defined for me a major character who is returning tomorrow in Kelly Thompson and Stefano Caselli’s new West Coast Avengers #1.

Avengers West Coast #69: The A Story & B Story

Avengers West Coast #69 is a glorified team picking. The story jumps back and forth in time, telling two stories concurrently. In the A story—the story that opens the issue—Hawkeye and US Agent dish out a mutual ass beating. In full costume and with arrows and shield, the two fighters hold little back. There is no love lost between them, and since the A story begins before the fight actually starts, it’s clear the whole thing was orchestrated in advance, which leads to the obvious question of why.

Enter the B story, which occurs earlier in the day and is confined to Avengers West Coast headquarters. The team is choosing a new roster, but before they do that General Heyworth has a message for US Agent. Both Avengers teams will operate under the United Nations going forward so the US government is no longer maintaining a representative on the teams. US Agent, who had had a guaranteed a slot on the team before, now has to earn his way on like everyone else. US Agent doesn’t take the news well, and Hawkeye rubs plenty of salt in the wound. Predictably, the voting doesn’t go US Agent’s way, and with only one vote cast in his favor he gets a spot as an alternate. The end of the B story dovetails into the A story as Hawkeye and US Agent set up a fight for later that night.

Avengers West Coast #69: The Fight

The infamous fight in Avengers West Coast #69.

It’s a lean story in Avengers West Coast #69, one that really boils down to two events of consequence: the team selecting its members, and Hawkeye and US Agent fighting. With respect to the first event there’s no real rising action or plot twist; the result of the vote is so obvious that it’s hardly a surprise when Hawkeye makes it and US Agent doesn’t. As for the fight—it’s also clear that it has no real teeth. The story is the fight rather than the outcome, so to an extent it’s overwritten.

To the benefit of both stories, though, Roy and Dann Thomas used a convention that these days is pretty common, but it much less so at the start of the ‘90s: non-linear storytelling. Both stories benefit from being broken up and interspersed with the other, preventing the vote from feeling more important than it is and keeping the fight from feeling too long. It’s a brilliant move, one that makes the issue work.

I’ve never read other issues of Avengers West Coast, so I don’t know if there is additional backstory to the Hawkeye/US Agent relationship. You don’t really need it, though. The Thomases write US Agent as a self-entitled jerk through and through. Even before the general unceremoniously delivers the news in front of the entire Avengers team with no warning, US Agent’s smug attitude goes such a long way to damaging him in the readers’ eyes.

Hawkeye, though, is actually almost worse—and this is where I wish I did know the backstory. Hawkeye starts rubbing salt in US Agent’s wounds immediately, and it’s entirely personal. At no point does he offer a compelling argument for why US Agent is a detriment to the team. Hawkeye just doesn’t like him, and he’s having a good time kicking him while he’s down. The pettiness behind both men’s actions colors the fight and sets it into a special class—a more personal class—of hero combat. There are no lofty ideals here.

Can Hawkeye Be Redeemed?

West Coast Avengers #1 is out Aug. 22.

Overall, Avengers West Coast #69 has all the makings of a forgettable one-off. And if not for the non-linear storytelling device, I’m not sure it would be so much fun. But it is the comic book that colored my perception of Hawkeye forever. US Agent is a jerk in this story. Everybody knows it. And everybody knows he’s not making it on the Avengers. But only Hawkeye takes the tack that he shouldn’t; he does it very personally and very publicly. Even if he’s right, his attitude in the B story and his willingness to stoop to US Agent’s level is definitely a stain on someone who just got overwhelmingly voted on to the team.

What’s more, the promised suspension at the end of the issue rings very much like the kind of non-punishment reserved for popular members of teams and groups. To me Hawkeye walks away from this fight looking far worse as a character, and to this day I’ve been ambivalent toward him, if not outright suspicious—his defining moment to me is a petty fight on the beach because he was talking shit to someone in a position beneath him.

Here’s wondering if Kelly Thompson can, at long last, redeem Clint Barton in my eyes.

Theron Couch is a writer, blogger, and comic book reviewer. His first novel, The Loyalty of Pawns, is available on Amazon. You can also follow him on Twitter at @theroncouch.

REVIEW: Wasted Space #4 by Michael Moreci, Hayden Sherman, Jason Wordie, & Jim Campbell

Wasted Space #4 is out Aug. 22, 2018.

By Zack Quaintance — One of the qualities (among many) that has drawn me to Wasted Space is its sheer complexity. This is the series’ fourth issue, and going in I found myself wondering what facet of this story Moreci, Sherman, et al. would explore here in greater depth. Would we finally see Devolous Yam (almost)? Would we learn more about the powers shared by our series leads (almost again)? How about more of Legion, the giant unstoppable force driven to absolutely stomp our heroes (no, but check out #5’s cover)?

The first three issues have just laid so much excellent groundwork, planting tons of compelling seeds for the creators to explore (great news: this book had been granted ongoing status, now likely to run for at least 20 issues). Anyway, we start here with protagonist Billy having his longest conversation yet with The Creator, a robot who appears only to him and is also basically God to the vast majority of the galaxy.

Wasted Space #4, much like preceding issues, doesn’t spoon feed its audience easy answers. Instead, it keeps marching forward, putting characters in deeper jeopardy and revealing info only as it applies to that. What does, however, become clearer in this fourth installment is that Wasted Space likely aspires to be a pretty direct (although not heavy handed) allegory for our current times, one that challenges readers with difficult questions.

There are plenty of interesting questions asked in brief, but the one I see at the heart of this thing is about repercussions. This is a theme hinted at in every issue, and so it’s no surprise it shows up again here, but what this book seems to want its readers to think about is not causes of systematic oppression or tumult, but rather what is the responsibility of individuals to respond to grave trouble, what is the just thing to do and how does one continue doing it after personal losses mount? It’s heady and compelling stuff, at times blurring the troubling line between staying comfortable and embracing outright nihilism.

Hayden Sherman, meanwhile, continues proving himself one of the most versatile sci-fi artists in comics, as capable of nailing scenes entirely reliant upon facial expressions as he is of rendering extreme violence or intricate spaceship interiors. He’s supported here by Jason Wordie’s vibrant colors, and by Jim Campbell’s letters, which do quite a bit, getting across long tracks of whispered conversation seamlessly. When a letterer is at their best, their work breezes by without notice, and that’s certainly the case with Campbell in this issue.

Overall: Wasted Space #4 is rich with both sporadic bursts of idea-heavy conversation as well as with space opera action, which is basically this series’ MO. For those as engaged with this comic as I am, this issue is yet another step forward in one of the most exciting sci-fi epics in comics today. 9.0/10

For more comic book reviews, check out our review archives.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

REVIEW: Cold Spots #1 by Cullen Bunn, Mark Torres, & Simon Bowland

Cold Spots #1 is out Aug. 22, 2018.

By Zack Quaintance — Cullen Bunn is prolifically establishing himself as comics’ foremost purveyor of horror, and Cold Spots #1 is another title likely to bolster that reputation. In this opening issue, Bunn takes a minimalist approach to introducing characters and exposition, using a few small exchanges and revelations to hint at larger backstories. For the most part, this first issue concerns itself with ambiance, as well as with enabling Mark Torres’ artwork to really shine.

Although, shine is probably the wrong word for linework as alternatingly foreboding and forlorn as we get here. Simply put, Torres’ art in Cold Spots is beautiful, perfect for this story. The highlight of all of it is the use of color. Afternoons in rural locales, late nights in cities, even rooms for individual meetings—they all get their own palettes, palettes that go a long way toward influencing how the scenes in Cold Spots read and feel. There’s even a scene wherein color shifts based on a character’s (questionable) decision. It’s absolutely fantastic work from Torres.

The setting is also an interesting facet of Cold Spots. Between this book and other recent work (thinking specifically of Bone Parish with Boom! Studios), Bunn continues to tell stories about less-heralded regions of the United States, regions often ignored by television shows and movies,where problems in real life have made them ideal for explorations of the supernatural and occult, beset as they are by job loss and our worsening national opioid crisis (which, to be fair, is a problem everywhere). Anyway, Bunn has tapped into this as of late to emphasize the gothic qualities of places that range from Louisiana to the heartlands to (as in this story) North Carolina, telling tales of phantoms and wispy ghouls and the undead.

Cold Spots #1 is in the end a pretty and spry read, one that tears through its opening chapter while doling just enough exposition to further its mystery. The characters are shallow-yet-believable so far, letting the creative team provide a fantastic hook for readers along with a set of stunning and scary artwork. This is ultimately a five-part series, and I’d be surprised if the vast majority of folks who pick up #1 don’t end up sticking around for the duration.

Overall: A traditional supernatural mystery, Cold Spots #1 is another story from writer Cullen Bunn that uses horror motifs to chronicle forlorn pockets of the United States often ignored in television and film. This is a brief yet beautiful comic, and Mark Torres’ work with colors in particular is not to be missed. 8.0/10

For more comic book reviews, check out our review archives.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

ADVANCED REVIEW: Friendo #1 by Alex Paknadel, Martin Simmonds, Dee Cunniffe, & Taylor Esposito

Friendo #1 comes out Sept. 26, 2018.

By Zack Quaintance — Friendo #1 joins a growing wave of realistic, near-future capitalist horror stories being told in creator-owned comics. These stories all take hard looks at tech, at the late-model capitalist landscape, and at the plight of individuals within it. It’s the same rough formula that made Crowded so compelling, and to a lesser extent The New World, too. And yes, it’s at work again in Friendo, albeit executed with a take that is all Friendo’s own.

Friendo is set in dystopian Los Angeles, where ambush marketing is common. Have a movie about car crashes? You can hire someone to smash a car as a stunt, putting their body at great peril. Meanwhile, TMZ and E! have paparazzi drones hovering outside bedroom windows, using facial recognition software to evaluate whether people are notable. Oh, and wild fires, of course, are raging.

There are a growing number of these realistic near-future stories in comics, which makes perfect sense. Continued acceleration of healthcare costs, global warming, human reliance on tech, and the crumbling of boundaries between individuality and sales have replaced rando with a big knife as the scariest things a character can face. Friendo knows this. It’s scattered throughout its pages, with quick throwaway panels that are understated and terrifying (specifically a man on TV preparing to get up close and personal with a mustang stallion in order to win a year of health insurance for his family...christ, that’s not even far-fetched).

Friendo is thought-provoking, no question. Paknadel’s scripting is fantastic, as is the accompanying artwork. Simmonds art is clean and austere, leaving a blunt and captivating depiction of Los Angeles, while Cunniffe provides a complementary set of colors that are just so Los Angeleno.

One of the most impressive sequences—both in terms of writing and visuals—is the protagonist answering four questions that progressively shape his personalized marketing VR, Jerry. This scene was likely a heavy lift, but Paknadel’s adept scripting nails it, creating a set of questions as oblique in nature as they are believably-telling, especially if you consider them in the context of being fuel for advanced technology.

And that really, I think, speaks to this book’s greatest strength: its ability to craft technological ideas that seem advanced beyond comprehension but are still believable extensions of our current reliance on all things digital. Friendo has some work to do with its characterization (and plenty of time to do it after hooking me so thoroughly with this first issue), but in the end, this is a good comic—a look at a near future that truly seems as likely as it does terrifying.

Overall: Friendo is a solid debut comic rooted in smart extrapolations of ongoing societal concerns. This is a book that gives itself so many intriguing possibilities to play with as it moves forward. The rate of ideas here is almost staggering, and I’m excited to see where the creative team ultimately takes it. 8.0/10

Friendo #1 will be available Sept. 26, 2018.

For more comic book reviews, check out our review archives.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

The Saga Re-Read: Saga #2, People Like This Book

Saga #2 introduces us to one of Fiona Staples many excellent alien designs: The Stalk.

By Zack Quaintance & Cory Webber — We went live with our Saga re-read project last week (in which we’re reading one issue of Saga every week during the book’s hiatus), and, lo and behold, it turns out that people really like Saga! And I mean, like like. Not a shocker; this is a popular comic (to no one’s surprise).

Anyway, our hope from the start was that many people out there would come along with myself (a re-reader of Saga) and Cory Webber (a first-timer), as we embarked on this project, using some space here on Friday’s for a brief discussion and our thoughts about a single issue. It turns out our hopes seem likely to be validated! So that’s cool. We even have a great take that came to us from a friend via Twitter…

Andres Garcia says

That Tarantino observation is a really great addition, given some of the ways the book approaches sex and violence (and even the revenge and family dynamics). The only thing we’d add is that if you’re going to discuss how Saga translates to the world of family, you would do well to also reference Guillermo del Toro, because Fiona Staples’ monster designs are that good.

Read our take on Saga #1.

Saga #2

The cover of Saga #2, which is way scarier after you read it.

Here’s the official preview text for Saga #2:

The ongoing epic continues!  After deserting their galactic armies, former soldiers Marko and Alana must now protect their newborn girl from the lethal killers dispatched to destroy their family.

That’s a pretty vague description, but it does get at what this issue is about: our young family is being hunted by increasingly dangerous threats. We get our first glimpse of The Stalk here, which kind of backs up what I was saying earlier about the Guillermo del Toro aesthetic. Also, at the issues very end, we get our first look at the much-feared Horrors. More on them next issue, though.

Ultimately, this is a nice follow-up to the first issue. I can’t see anyone who liked the debut jumping off after #2. It continues to introduce us to the nature of our heroes, while throwing more obstacles into their way so that we can later see how they respond, and, therefore, what they’re made of. It also gives us more of Staples’ incredible character designs. As mentioned, this time it’s The Stalk, whose design mixes ethereal beauty with body horror grotesquery. Really impressive stuff.

A Re-Reader’s Perspective by Zack: The Star Wars qualities that one assumes were vital to the book’s pitch and its early marketing are evident here: the fun space monsters, the glimpses at the realities of the freelancer market, and even a rare look at one of the military bases the war is being waged from. I suppose this stands out to me on re-read, because by #54 the book has so many of its own unique qualities that Star Wars couldn’t be further from my mind. Basically, Saga is its own massive thing now, but back then, you can see that it was still taking form.

A New Reader’s Perspective by Cory Webber: This is only the second issue, but it feels like Vaughn and Staples have been doing this for much longer. I like the comparison to Star Wars and Romeo + Juliet by Tarantino and Del Toro, but allow me to add that I’m getting a Coen Brothers vibe too, what with the eccentric characters and hilarious-yet-mundane sense of humor. For example, Alana’s secret that she likes the taste of her own breast milk, or how the prison guard tells Prince Robot IV about the harlequin-type books Alana was reading. I found it interesting that she refers to them as books housewives buy at the supermarket. It gave me the notion that this very well could be another solar system in our galaxy, not too different from our own. Something, I assume, was intentional in order to make us feel that Vaughan has something socially-relevant to discuss. I already gushed about Vaughn and Staples, so let me just take a second to praise Fonografiks’ lettering and design. I particularly like the font and placement of Hazel’s narrations. Last but not least, WHAT THE HELL IS THE STALK AND WHY IS IT AFRAID OF THE HORRORS?!

Cory’s New Reader Prediction: My prediction is last week’s prediction was either A). correct and I should stop while I’m ahead or, B). there’s NO WAY Marko is dead and The Horrors are actually decent folks that help non-warring types, and they will resuscitate him because there’s NO WAY Vaughan is that heartless <rant over>. 

Thanks for joining us, and be sure to check back next Friday for a discussion of Saga #3! Tweet us @BatmansBookcase with your own thoughts, and we may run them here next week...

Cory Webber is a work-from-home entrepreneur who also reads and reviews comics for fun. Find him on Twitter at @CeeEssWebber. He lives in Lehi, Utah with his wife and three sons.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

The great character development continues throughout this issue.

Five Questions with Creators: Charlie Stickney

White Ash #1 by Charlie Stickney and Conor Hughes.

By Zack Quaintance — Charlie Stickney is the comic writer behind White Ash, which just recently completed its third successful Kickstarter. White Ash, as we wrote in our February 2018 New Discoveries, is a compelling and well-done comic that combines bits of classic fantasy stories with a star-crossed lovers conflict and sets the whole thing in rural Pennsylvania—it’s well worth checking out.

Anyway, Charlie was also kind enough to take some time out to talk to us for Five Questions with Creators feature, discussing White Ash, Kickstarter comics versus indie publishing, and advice for comics writers who are just starting out.

Let’s do it!

1. How many Kickstarter campaigns have you done for White Ash?

This is our third Kickstarter for White Ash. We’ve been incredibly fortunate that we’ve been successful on all three outings and that each has progressively built upon the last. If all things continue to go well, a Kickstarter for Chapter Four should be live sometime late in October or early in November.

White Ash #2.

2. What have you learned about how to run a successful Kickstarter campaign in the process?

This is a HUGE topic. There are websites like comixlaunch that devote (really informative) weekly podcasts to the subject. I will say though, for me, the most important lesson I’ve learned is that a big misconception people have about Kickstarter is they think making a great comic and putting it on the platform will be enough. And that’s not the case. You have to understand how the Kickstarter algorithm works. Kickstarter only makes money when your project funds. So projects that are doing well are promoted. Projects that don’t have a surge of backers, don’t get any love…no matter how great they are. So, you need to make sure that to get funded on Kickstarter, that you kickstart your campaign on Kickstarter. That means on day one, you need a bunch of backers lined up. For our most recent campaign, we had a huge surge of returning backers that got us off to an amazing start, which eventually carried us to over $23,000 in funding.

But for our first campaign, when nobody had heard about White Ash, that meant making sure we had enough people lined up who would pledge right off the bat to help create that surge to get the ball rolling. One way or another, you need a big pool of day one backers.

White Ash #3.

3. What are some of the advantages of funding your comic through a Kickstarter campaign?

We use Kickstarter as a pre-sales distributor. So in essence, it’s our version of Previews Catalogue. From that perspective it has a lot of advantages. While the actual Previews has a larger reach, we’re still seen by a huge number of people who buy comics. And the percentage of revenue we give to Kickstarter is only a fraction of what we would give to Diamond (and currently we are self-published so there’s no publisher fee/cut). Which means we’re making more on Kickstarter per issue than we would on the stands in a comic book shop. Plus, we still own all of the intellectual property rights, so if someone wanted to turn White Ash into a TV series or a movie, we’d again be the ones making the money.  

4. What advice would you give a would-be creator who has an idea for a book right now on how to go from idea to physical comic?

I think it depends on what the creator’s background is and how much experience they have with the art form. But let’s assume for the sake of this question that they’re a writer with a little experience and a decent understanding of the medium. If that’s the case, there two things they need: a finished script and an artist/team of artists to work with. And they won’t be able to get the second without the first.

So start with the script. Don’t just hash around ideas. If you want another professional to work with you, you need to show them what you’re bringing to the table. So write the entire script out.  Once you have a script in hand that you think is ready for prime time, then you can go looking for an artist. Jim Zub has a website with some amazing advice for writers (and comic professionals in general). He devotes an entire post to finding an artist. I recommend reading that, and everything else on his blog. But where I’d personally recommend someone go nowadays to find an artist is Twitch Creative. There you watch them live stream their art, chat with them, and get a sense of what they like to draw. This is important, because finding an artist for your book is a lot like dating, you need to be compatible. Just because you’re both great on your own, doesn’t mean you’re going to be great together. Then once you find that partner, get cracking, because making a comic book is a lot of work.

5. For fans of White Ash, is there anything you can give away about where the story and characters are headed?

One of the nice things about self-publishing is that we get to tell the story at my pace. And I’ve really enjoyed taking my time over the first three, extra-long issues, getting to know the characters and the town of White Ash. That doesn’t mean I don’t enjoy good action sequences. And without giving too much away, I can say we’re going to get a lot of action in Chapter Four. It’s the climax to our first story arc and we’re wrapping some bits up with a BANG…and some slicing…and skewering…and, well, you get the idea.

Charlie Stickney and Conor Hughes at San Diego Comic Con.

Charlie Stickney is a writer/producer from Los Angeles who has worked in various fields of the entertainment industry (animation, film, television) for close to 20 years. He’s written for companies including: Universal Studios, Sony Pictures, Revolution Studios, and Scholastic Productions, developed and creating shows like Cosmic Quantum Ray and Horrible Histories. Charlie has always had a passion for comics. While in college, he interned in the editorial offices at Marvel Comics. And were it not for a job offer in Los Angeles, the plan after graduation was to move to New York to write comic books. But now, after a longer detour than intended, he’s returned to his roots with the fantasy/romance/horror comic book, White Ash. Billed as Romeo and Juliet meets Lord of the Rings…in rural Pennsylvania, White Ash: Chapter Three just finished an insanely successful run on Kickstarter.

Check out our other Five Questions with Creators pieces and other Comics Lists here!

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.

 

The Eye of the Storm: WildStorm Past and Present

WildStorm is really 25 years old now. Really.

By Taylor Pechter — The 1990s was a consequential decade for comics, a decade of deaths and broken backs, of shoulder pads and huge guns. It was also the decade that gave us WildStorm Productions, an imprint created by then-rising star Jim Lee, who jumped ship from Marvel and DC along with other big-name artists following disputes over creators’ rights. When WildStorm began in 1992, it could have been dismissed as just more large guns, heavily-detailed art, and not much focus on story.

After the company grew in popularity, though, Lee sold it to DC. With this sale, DC editorial took the universe under its watch, ultimately overseeing great experimentation in storytelling spearheaded by writers such as Warren Ellis and Joe Casey and artists such as Bryan Hitch, whose worked helped redefine what comics look like.

Now get ready because today we’re jumping head first into the defining era of WildStorm, looking at the themes and visuals from the imprint that have had such a lasting impact on the comic book industry today.

StormWatch

StormWatch #37 brought Warren Ellis into the WildStorm Universe.

The year is 1997. The comics speculator market bubble has burst and sales of WildStorm books have stagnated. Enter Warren Ellis, a British writer who had done some work at but was not on many fans’ radars. With his run on Stormwatch starting at #37, however, that quickly changed.

Ellis would completely redefine the team, splitting it into three squadrons: Prime (defense against superhuman threats), Red (members with destructive powers for deterrent displays), and Black (undercover black ops). As the run started, Ellis introduced us to his thematic interests via the words of Frederick Nietzsche, I want to teach men the meaning of their existence; which is the Superman, the lightning from the dark cloud that is man.

Ellis’ run incorporated themes of corruption of power, the relationship between man and superhuman, and ultimately how supherhumans change a world. These themes are primarily conveyed through StormWatch leader Henry Bendix (alias The Weatherman), the StormWatch Black Team (Jenny Sparks, Jack Hawksmoor, and Swift), and The High and his Changers. As the run progressed, StormWatch’s prominence grew while Bendix became madder with power, coming to view his team as the end-all, be-all of planetary surveillance and defense, akin to worldwide secret police. This eventually leads him down a path of murder and a removal from his position, with former field leader Jackson King (alias Battalion) taking over in his stead.

Meanwhile, the members of StormWatch Black personified rebellion, especially their leader, Jenny Sparks. As one of the proclaimed century babies, Sparks lived through the highs and lows of the 1900s, coming to be known as The Spirit of 20th Century. She’s also seen firsthand how superpowers changed society, with adventures through the decades as a solider in the wars and later a member of the shady Royal Space Program. This history also informs her relationship with John Cumberland (alias The High). The High is the main ideological lynchpin of the run, with his actions in the story Change or Die reflect the theme of the run, as The High actually says, We are Superhumans, just as your modern crimefighters and Covert Action teams. However, we feel a different responsibility than they do… They try to save the world, but make no effort to change it. This speaks to the somewhat hypocritical nature of the modern superhero. As time passed, StormWatch dissolved due to infighting, Bendix succumbing to insanity, and SkyWatch (the team’s satellite command center) being set upon by alien infestation. With most of the team dead, field commander Nikolas Kamarov (alias Winter) made the final decision to the throw the station into the sun. StormWatch was dead, but from its ashes rose a new force, an Authority that would either save the world, or rule it with an iron fist.

The Authority

Out of the ashes of StormWatch rose The Authority, a team formed by former StormWatch Black operatives Jenny Sparks, Jack Hawksmoor, and Swift. It also included Apollo and Midnighter, The Engineer, and The Doctor. The Authority’s story is broken up into three four-issue arcs, which focus on innate fears with society: the fear of terrorism, the fear of foreign invasion, and the fear of the unknown. Through The Authority, Ellis wove a tale of a team of powerhouses trying to save the world and to also change it for the better. However, their goals came at a cost.

What Ellis also did was break down the glitz and glamour of a superhero team. The Authority is brash, arrogant, and—most of all—violent. Cities were leveled and an entire alternate Earth was destroyed. The Authority, however, considered it just part of the job, losses to make the world a better place. Toward the book’s end, the team eventually faced an alien entity that was blocking out the sun. Jenny Sparks shocked its brain and the day was won, but at a cost that shook the team to its core. As the century wound down, so did the life of Jenny Sparks. After 100 years of being a planetary defense mechanism, she died at the stroke of midnight January 1, 2000, in the arms of Jack Hawksmoor. With a new century, however, came a new generation of defenders.

The Art: While Ellis’ scripts were certainly groundbreaking, so too was the artwork of Bryan Hitch, inker Paul Neary, and colorist Laura Depuy (later Martin). With wide panels, splash pages galore, and cinematic action, Hitch was, and still is, the main purveyor of widescreen comics art. With Neary’s clean inks and Martin’s luscious colors, The Authority is still one of the most visually influential books in modern comics.

Wildcats

Casey and Phillips WildCats run was short but excellent.

What happens to covert teams that don’t have a war to fight? What happens when a teammate dies, splintering the rest of the team? Or, when a team’s leader wants to transcend to a higher level of living, one that requires he be killed?

In 1999, writer Joe Casey and artist Sean Phillips took over Wildcats and set out to answer these questions. After a mission gone wrong, Zealot is killed and Grifter is left reeling. Grifter has become a washed-up shell of his former self, trying to find answers about Zealot’s death. On the other end, Lord Emp (known to Earth as Jacob Marlowe, leader of the Wildcats), is asking his long-time rival Kenyan to kill him so he can ascend. Kenyan, however, instead kills himself, and Spartan is forced to kill Emp. In the aftermath, posing as Emp’s great-nephew Jack Marlowe, he is bequeathed HALO Industries and inherits Emp’s fortune. Meanwhile, Priscilla Kitaen (alias Voodoo) and Doctor Jeremy Stone (alias Maul) are living together. Jeremy has locked himself in his lab to to find a cure for a disease.

That’s a lot, to be sure, but overall Casey tells a story about destiny and legacy. Spartan has to deal with running HALO and guilt for killing Emp, which is easy enough because as a synthetic humanoid, he feels no emotion. This, however, conflicts with Grifter mourning the loss of his trainer and lover. Spartan also has to deal with having the Marlowe name, a target since Emp had many enemies. After Pris is nearly murdered by superhuman serial killer Samuel Slaughterhouse Smith, she is visited by a Daemonite, of which she is a half-breed. With that meeting she fully comes to terms with her heritage. Optimism reenergized, she then looks to a brighter future, alongside Jeremy.

The Art: Joining Casey on this book is noir art master Sean Phillips. With deep shadows, imposing figures, and brutal action, Phillips creates a foreboding tone to perfectly match Casey’s script. Sadly, the book only lasted two years before being cancelled but returning a year later as Wildcats Version 3.0. In a short time, however, Casey and Phillips crafted one of, if not the defining runs on Wildcats.

Planetary

It’s a strange world. Let’s keep it that way. This is the mantra for Warren Ellis’s magnum opus, Planetary. A decade in the making, Planetary revolves around a four-person team of mystery archaeologists who explore the world. This team consists of Elijah Snow, our ride along character Jakita Wagner, The Drummer, and Ambrose Chase.

With Planetary, Ellis constructs a story that revolves around genre and—more importantly—pop culture. This journey through 20th century pop culture is seen through the eyes of Elijah, who like Jenny Sparks is one of the century babies. The series has one main through line, but each issue also tackles a certain genre, breaking it down and showing how it has changed the world. These stories included a ghost cop out for revenge in Hong Kong (Dead Gunfighter); the somber Vertigo-tinged To Be In England, In The Summertime; the hypocrisy of vigilantism in The Torture of William Leather, and the metaphysics of superheroes in Zero Point.

In them all, Ellis demonstrates how the aspects of various genres has affected society through use in pop culture. While the macro exploration of genre and pop culture is the book’s driving force, the heart of Planetary is the micro exploration of Elijah Snow as a character, as well as how he becomes more in tune with the world. Snow’s motives, while staying somewhat consistent throughout the first half of the series, shift as we approach the final act. As readers, we are Elijah, not just in terms of the world Ellis is crafting but also the world outside our window. There is so much to explore here, and we’ve barely scratched the surface.  

The Art: Not to be outdone by Ellis’ deft scripting are John Cassaday’s art and Laura Martin’s colors. Cassaday shifts his style throughout each chapter to capture the tone. This can mean changing panel sizes, borders, shadows, or expressions. It’s commendable how much work he put into each page, and it’s made even better by Martin’s amazing colors, with bright reds and blues making the art pop. This book was subject to many delays, attributed to both Ellis and Cassaday, but Planetary eventually ended with its 27th issue, becoming one of the most celebrated comic books of all time

The Wild Storm

Twenty years after he helped redefine the WildStorm Universe with StormWatch, Warren Ellis is doing it again with The Wild Storm, which just released issue #16 this week. This time, Ellis is writing a stripped down, no frills, corporate espionage tale focused on three organizations: tech giant HALO (run by Jacob Marlowe), black ops intelligence agency International Operations or IO (run by Miles Craven), and secret space program Skywatch (led by Henry Bendix). This is an entirely new story, rather than a continuation of past titles.

The main conflict in this series is rivalries between organizations, with the story asking how Earth would react if it was ruled by these power structures. There is, of course, a twist. While IO is interested in Earth and its resources, Skywach is more interested in ruling space, even going as far as colonizing other planets. After Bendix starts getting a vested interest in Earth’s resources, IO starts to retaliate. Caught in between this corporate battle is a team of rogue IO and Skwatch agents who have formed their own covert action team, a Wild CAT. Their objective is to stop this war, fearing it will tear the planet apart.

The Art: Joining Ellis on art duties is Jon Davis-Hunt, whose simple yet dynamic style lends to the gritty espionage themes and to the frenetic action that is wonderfully brutal. His linework combines with the gorgeous colors of Steve Buccellatto. With stripping down the universe and giving it a more modern feel, this creative team has given new life to characters Ellis made his name writing.

In conclusion, following its start in the ‘90s, WildStorm went grew from the typical extreme fare of the decade into one of the most fertile grounds for storytelling in all of superhero comics, doing everything from looking at how superheroes have changed the world to how a team can survive in a world that doesn’t accept them. WildStorm also has a history of art that has redefined the style of comics, from the widescreen destruction of The Authority by Hitch, to the noir stylings of Wildcats by Sean Phillips, or the versatility of John Cassaday in Planetary. These artists helped raise a new generation, also contributing to the creation of the modern comics event.

Thank you all for joining me on this journey—hopefully you too will now jump into the eye of the storm. 

Taylor Pechter is a passionate comic book fan and nerd. Find him on Twitter @TheInspecter.