Best Indie Comics of 2021 (So Far)
On today’s list of the Best Indie Comics of 2021 (So Far), we’ve selected 10 books from a wide variety of publishers, including AfterShock Comics, Vault Comics, BOOM! Studios, Dark Horse, and more…
Read MoreOn today’s list of the Best Indie Comics of 2021 (So Far), we’ve selected 10 books from a wide variety of publishers, including AfterShock Comics, Vault Comics, BOOM! Studios, Dark Horse, and more…
Read MoreLonely Receiver #3 is another dark and excellent turning point for the creator-owned artificial intelligence break-up book, one of the best original comics of the year.
Read MoreBy Zack Quaintance — Bad Reception #1 asserts itself right away as an experimental comic (its form is very interesting) that also has a whole lot to say. A lot to say, specifically, about social media. This can, presumably, be attributed to the idiosyncratic and very talented creator Juan Doe doing pretty much all of the creating here himself. The writing, the art, the coloring, the lettering...Juan Doe does it all.
Read MoreBy Zack Quaintance — From the moment I paused to take in Descendent #1’s trippy, psychedelic, and slightly sinister cover by Juan Doe, I knew I was in for something different. The imagery on the cover here really sets an interesting tone. It’s powerful, perplexing, and maybe even a little dangerous. It’s all abstract, yet it manages to evoke a shadowy danger coursing throughout history, which the preview text for this book mentions heavily. It’s a really impressive cover, bolstering the narrative before it….
Read MoreBy Zack Quaintance — One of the things I’ve pushed against since creating this site is recency bias. All of us—fans and critics—have a shared tendency to praise and promote new #1 comics above mid-run installments or even finales. While there is a certain and acute level of brilliance required to create a strong debut, I think we as an industry tend to lose site of just how impressive and also difficult it is to sustain an interesting graphic sequential story for five, 10, or—as is the case with one of our...
Read MoreBy Zack Quaintance — When Mary Shelley Monster Hunter #1 was first announced, I was a little skeptical about the concept. The pitch for it seems to be, what if Mary Shelley didn’t invent the story in her most famous novel at all, what if she had actually lived it? I’m sure the idea came from a place of good intentions, an idea to turn the precocious Shelley into a…
Read MoreBy Zack Quaintance — Orphan Age #1 is a quick read that has a lot going on. It launches a relatively complex world pretty quickly. In this book, all of the adults on the planet died mysteriously 20 years ago, and now the children are running the world. This concept seems like one that could drive the book by itself, making the conflict one of unprepared youths shedding their childhoods…
Read MoreBy Zack Quaintance — For those of us who have been reading and enjoying Dead Kings, the promise of giant mech-based battling has been looming large since the start of the first issue, which dedicated its second and third pages to a full splash of mechs (one shaped like a bear, another wielding a laser sword…
Read MoreBy Zack Quaintance — Writer Zac Thompson (Age of X-Man, The Dregs) has a truly powerful new graphic novella due next month, on April 24, to be precise. The work, which is called The Replacer, is illustrated by Arjuna Susini, colored by Dee Cunniffe, and lettered by Marshall Dillon. Set in the 1990s, it tells a story from Thompson’s childhood tinged with horror genre trappings to accentuate the feelings, fears, and events.
Read MoreBy Zack Quaintance — The Replacer is a different sort of comicbook release for a few reasons. First is the format. This is a 64-page, full color graphic novella. What does that mean? Essentially, it means that you’re getting about three issues worth of comics (for the price of two, btw) all at once, so the story doesn’t have to take breaks. The Replacer is a dense and concentrated read with a streamlined beginning-middle-end, enabling its narrative to move with patience and really build to a crescendo without periodical trappings like obligatory last page cliffhangers, first page recaps, etc.
Read MoreBy Jarred A. Luján — Out of the Blue Volume 1, the second original graphic novel from AfterShock Comics, is the co-creation of famed war story writer Garth Ennis and the incredibly talented artist Keith Burns. It marks a reunion for the duo, which last team on another WWII aviation story called Johnny Red. Out of the Blue follows protagonist Jamie McKenzie towards the end of World War II, as he performs bombing runs on German supply lines in the worst possible plane with the worst possible commanding officer.
The story has so much to unpack, but I want to jump into the artwork first. Burns is a member of the RAF Guild of Aviation Artists, a group that describes itself as the globally-recognized premier society for the promotion of aviation art. Burns is a testament to that statement. It almost feels like planes were designed for this man to draw them. The opening page of the book—a De Havilland Mosquito Fighter-Bomber flying over the remnants of a burning German ship—is in and of itself an amazing piece, and it sets the tone for the book. The battle sequences in this story are also more than just big and explosive; they’re dramatic and intense. Burns styles these pages in a way that showcases what a feat of machinery these little planes are, also capturing the depth and destruction of warfare. It’s all thrilling to look at, and this art alone could sell me on the book.
This story has one of my favorite casts of characters from any Ennis book in a while. Joseph Ranjaram, an Indian soldier in the British military, is the calm and eloquent balance to another character, Jamie. Jamie, in his own right, is a fun character, but it becomes clear early in the story that Jamie…well, Jamie is sort of an unlucky guy. His constant stumbles bridge upon heartbreaking turn after turn, which, ironically enough, is what introduces him to Joseph in the first place. Jamie getting partnered with Joseph is meant to be a punishment due to his race, and I loved that touch. Any WWII book that doesn’t shy away from the ugly shadow of racism, particularly and openly cast by Broome here, is one that adds an immersive edge of realism to its work. It should come as no surprise that Ennis, a man who happily introduces the harsh realities of war on the regular, is willing to address that unflinchingly as well.
Now, bear with me as I give a brief history lesson, one that I promise is relevant to this book. For those who maybe missed a history class or two, England suffered a pretty brutal time in WWII. From the May 1940 evacuation of Dunkirk to the intense bombing that occurred from July to October 1940, times were rather dark for the country during the war. Now, one of the things that I love about this time period in particular is the war propaganda that came out of it. I know, that seems like a particularly dorky thing to find interesting, but the differences in experiences of the war come out so clearly in the way nations represented it to their own countries. For example, American propaganda is vengeful, it’s angry. Reasonably so, something like Pearl Harbor is certain to bring out those feelings in a nation. England’s went another way, though. While there were certainly feelings of anger and frustration and vengeance, much of England’s propaganda was hopeful, because for quite some time it seemed like the end was nigh for Britain. There’s been plenty of time spent dissecting Churchill’s “We Shall Fight on the Beaches” speech, given at the beginning of the intensive bombing, but it captures so well the British approach to their situation: Don’t lose hope, fight on.
That spirit is so wonderfully captured in this story. It’s a story of Jamie, who can’t seem to do a damn thing right at times, and who is given every reason to give up but refuses to do so.
He just seems to find himself in the plane, in the midst of battle, fighting for something worth fighting for. The book feels lighter than some of Ennis’ prior work, and I say that as someone who loved Punisher: Born and Sara (which I also reviewed), but that lightness is perfect for this story. It has dark edges, to be sure, including racism and Broome’s nastier intentions later in the book, but you can see the central vein of hope throughout Jamie’s story. The last few pages of this book are so great and so beautiful, and they capture the theme so well that I spent a very long time soaking them in.
If there is one thing I find frustrating about the book, it’s that the release is split in half. Volume 1 isn’t a cohesive story, it’s part of a much larger story that will obviously conclude in Volume 2. Yet, it feels like we’re really just kicking off by the time we get to the end. It feels a little disappointing that we can’t dive into it next month, like a monthly serial, or continue going through it, like a regular graphic novel. That’s a minor thing, and maybe that being my biggest issue is only another indicator of how much I enjoyed reading this.
Ennis and Burns make fantastic comics together.
Out of the Blue Vol. 1 (of 2)
Writer: Garth Ennis
Artist: Keith Burns
Colors: Jason Wordie
Letterer: Rob Steen
Publisher: AfterShock Comics
Price: $19.99
Release Date: March 27, 2019
Read more graphic novel reviews with Trade Rating.
Jarred A. Luján makes comics, studies existential philosophy, and listens to hip-hop too loudly. For bad jokes and dog pictures, you can follow him on Twitter.
By Zack Quaintance — Dark Red—perhaps because of its name—is somewhat being billed as a political comic, a vampire thrown into the middle of rural Trump America, and to some extent, it’s definitely that. It starts off with the hero of this story working the all-night shift in a gas station. Chip is getting close to quitting time, which is high stakes for him seeing as he has to get home by sun up. This is (of course) complicated by a couple of drunks, rowdy truck drivers, one who rants like a right wing troll on Twitter and another who wets himself and forces Chip to clean it up.
Our story is off to the races from there, focusing heavily on Chip, his lifestyle, and the misery of living in a dying small town. The worst case scenario for a comic like this is that it becomes an exercise in one-sided, look how dumb and small and hateful and problematic these people are, a narrative that makes a good number of its characters part of some us vs. them cultural conflict. Dark Red gets close at times but doesn’t entirely do that.
Aside from the one truck driver at the start, the handful of characters we do see in this first issue are well-realized people motivated by simple things: the manager who wants the job done, the other truck driver who is embarrassed he couldn’t get to the bathroom in time, the woman who has a rare disease that makes her generate too much blood, thereby putting her at risk for clots and making her a great friend for a vampire. As a result, the central conflict of this comic is not so much us vs. them (a narrative you can find plenty of places these days, often well-executed and poignant), as it is man vs. the place he’s stuck living. That’s a really important distinction.
There’s a lot of setup that has to be done in this first issue, and so we only get a hint of it. It is, however, tantalizing. It occurred to me while reading this comic that we haven’t really had a defining story of what it feels like to be a good person from small town America, at least not since things like the changing economy, globalization, and the opioid crisis rendered those places thoroughly desolate and hardscrabble. Most great books, films, comics, songs...you name it...that take on the big city vs. small town divide are from other eras, casting it as a question of excitement vs. boredom, a matter of mostly deliberate choice. Sometimes it has to do with opportunity, but these days that whole conflict has perhaps evolved into something more severe, becoming a question of survival.
And what better hero to have for a story about survival than a schlubby vampire who works in a convenience store, lives in a trailer, and needs human blood to get by? Okay, maybe there is a better character than that, but this is comics, a medium built upon genre extremes, and in that context, I can’t really think of one better. Chip the truck stop vampire is a guy who lives in rural America because the city is too much for him, too intimidating, and he has a passable thing figured out here. There’s some real potential in that. Writer Tim Seely, artist Corin Howell, and letterer Marshall Dillon have hit on a concept that might just use vampires to deliver thought-provoking nuance (I know how that sounds but stick with me…).
In Dark Red #1, they work hard to set that up amid the normal debut issue trappings, the interesting opening and enticing cliffhanger. The real success of the book, obviously, will hinge on what they do later on via the execution. I don’t envy the inherent challenge this concept invites. It’s audacious, to be sure, but fortune favors the bold, in creativity as in many things in life, and from the start, a comic about a vampire in deep red America has been a pretty bold undertaking.
Overall: Dark Red #1 delivers a bold concept and a promising setup. It’s not as political of a comic as its title or cover suggests, with a subtlety of concern likely to be welcome to some readers. I’ll stick with it, because if a vampire comic ends up having the smartest things to say about American in 2019, there’s no way I’m missing that. 8.0/10
Dark Red #1
Writer: Tim Seely
Artist: Corin Howell
Letterer: Marshall Dillon
Publisher: AfterShock Comics
Price: $3.99
Release Date: March 20, 2019
For more comic book reviews, check out our review archives.
Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.
By Zack Quaintance — One fun thing about comics from year-to-year is that we really don’t have an accurate idea of what the next 12 months will bring in early weeks. We can see as far out as the solicits allow (which is currently May), but anticipating what new books will come in the months that follow is at best a lightly informed guessing game. At this time last year we knew scant details about some of 2018’s defining releases, from Benids’ work on Superman to Marvel’s entire slate of new books: Captain America, Immortal Hulk, Venom, you name it.
That’s all to say that these new series that have launched in January and now in February, are just the tip of 2019’s forthcoming new comics. There are, without question, GIGANTIC releases that will shift and reshape the comics landscape yet to be unveiled. All that said, I’m still impressed with the number of quality releases we’ve gotten in 2019 so far. Marvel’s return to broader quality continues this month with Daredevil while DC’s Wonder Comics imprint continues to be a welcome new tone for the 80-some-year-old publisher.
It’s all very exciting, and so let’s not dilly dally any further. Onto the books!
Let’s start with the most imaginative and welcoming new take on a long-standing property in year’s Michel Fiffe’s G.I. Joe: Sierra Muerte #1. This book makes setting capital I Important, with the titular Sierra Muerte area disrupting the old fight between Joes and Cobras. I for one love it.
Another book in which setting is vital (this time it being a dystopian future) is High Level #1 from writer Rob Sheridan and artist Barnaby Bagenda. This is the best of the Vertigo: Rebirth books so far, and with Second Coming off to another publisher, it seems poised to stay that way.
Meanwhile staying at DC, Female Furies #1 is a book I’m kind of surprised to not hear more folks talking about. It really extrapolates Darkseid’s all-consuming universal darkness in a way that’s relevant and specific to our times.
Speaking of relevant things to say about our current tumultuous times, Vindication #1 was a complex and realistic take on race-based injustices within law enforcement. This is a fair book setting out to take an unflinching look at how shades of gray can creep into these situations, or at least at how perception can alter behavior. This is a very smart comic. Read our Vindication #1 review!
The new book that left the greatest impression on me last month, though, was Girl in the Bay #1, a haunting tail of family and murder and the concerns of the young in a bygone era. There is a long tradition of horror-tinged innocence lost stories in American fiction that this book seems poised to fit right into.
One of the most consistent publishers in all of comics, Valiant, had a rare month in which it launched not one but two new books, those being Forgotten Queen #1 and Incursion #1, the former featuring a brand new character and the latter using established characters in the service of a new idea. Both debuts were strong and I’m excited to see where the larger stories go.
Last but certainly not least are a trio of the new X-Men miniseries, showrun by Zac Thompson and Lonnie Nadler, that I’m considering in my head to be Age of Apocolypse 2.0 (side note: there were four, but I wasn’t all that interested in the Nightcrawler one). The books I want to shout out here are: Age of X-Man: Marvelous X-Men #1, Age of X-Man: NextGen #1, Age of X-Man: X-Tremists #1. Contributing writer Allison Senecal will have more on each next week in her monthly Age of X-Man Round-Up, but I’d like to praise these books for the thoughtfulness of the alternate world they inhabit as well as the variety in the way they’re examining a flawed utopia. They all bring something different and welcome to a fascinating overall picture of the world. Kudos to the creative teams.
Daredevil #1 (Read out full review of Daredevil #1!)
Writer: Chip Zdarsky
Artist: Marco Checchetto
Colorist: Sunny Gho
Letterer: VC’s Clayton Cowles
Publisher: Marvel Comics
The transition to a brand new Daredevil creative team (which is what we got this month) is a long-standing and noteworthy event in comics, be it from Frank Miller to Annie Nocenti, Kevin Smith to Brian Michael Bendis, Mark Waid and Chris Samnee to Charles Soule, and so on. There’s just something about Daredevil—the Catholic guilt? the simultaneous aversion to/embrace of violence? the background that saw him become a hero because he already was one?—that consistently gives creators the fertile ground they need to do career best work.
I’m expecting no less, quite frankly, from Chip Zdarsky and Marco Checchetto, and I’m also happy to say that I was encouraged by this opening chapter. In it, there are few flashy gimmicks, just solid comicbook storytelling and writerly impulse to put the protagonist up against great possible odds, thereby showing we the audience what our guy is made of. It’s an understated and appropriate debut for an often-understated character, and I highly recommend it.
Punks Not Dead: London Calling #1 (Read our review!)
Writer: David Barnett
Artist: Martin Simmonds w/flatting be Dee Cunniffe
Publisher: IDW - Black Crown
I was going to try and write this segment in a British accent filled with punk lingo...but I decided to save us all the indignity of that, banishing it instead to the deepest reaches of my mind where it will never be thought of again or uttered aloud. Anyway, Punks Not Dead: London Calling #1 is essentially the first issue of this book’s second season. It’s also my favorite issue of Punks Not Dead to date.
I loved the concept of this book from the time it launched last year—an angsty, lonely, and flailing kid gets linked to the ghost of Sid Vicious, annnnnd hi-jinx—but what I like about this new series is that the central duo now have a really well-built quest to go on. They are at once being chased by authorities while pursuing the true identity of the main character’s father. It’s such a solidly-written hero’s journey kind of deal. When paired with the book’s already-excellent premise, you get a really exciting new comic.
Red Sonja #1
Writer: Mark Russell
Artist: Mirko Colak
Colorist: Dearbhla Kelly
Letterer: Hassan Otsmane-Elhaou
Publisher: Dynamite Comics
It’s a Mark Russell double whammy this week, with first Red Sonja #1 and later on Wonder Twins #1. Obviously, Russell is one of my favorite writers, but I think he did outstanding work on both of the new series he launched in February. I’ve never read a Red Sonja book, and, really, I’m not one to read comics simply because I love a character. In fact, at this point I’ve aggressively become one of those readers who reminds you that I never do that, preferring instead to follow the creative team.
So, what then did I find in this issue as someone brand new to Red Sonja but familiar with pretty much all of writer Mark Russell’s comicbook work? I found quite a bit to like. Russell, joined here by collaborators Mirko Colak and Dearbhla Kelly, does a great job orienting readers like myself to this world, before then applying his wry satirical storytelling sensibilities. It’s a smart and savage read, and I know Russell fans (and probably also Red Sonja fans) have a lot to look forward to here.
Stronghold #1 (Read our full review of Stronghold #1!)
Writer: Phil Hester
Artist: Ryan Kelly
Colorist: Dee Cunniffe
Letterer: Simon Bowland
Publisher: AfterShock Comics
Stronghold is a new book from one of my favorite indie publishers, AfterShock Comics, and it’s about a man who maybe has the power to break the universe but doesn’t have any inkling he’s significant. He’s an insurance salesman in St. Louis, for pete’s sake. Meanwhile, a secret society/cult (take your pick) is monitoring him daily to ensure he never finds out the truth of his existence. That’s the status quo we find upon entering the book. The plot begins when a young woman who interacts with him daily (and was raised in the secret society/cult) falls in love with him. Hi-jinx ensue.
This is a really well-formed comicbook produced by a talented and veteran creative team. It has a high level of ideas and themes one might expect to find in a full-blown novel rather than a graphic sequential story. Most importantly, though, I found the execution in this first issue to be absolutely flawless. Every scene is perfectly paced and enthralling. The POV is chosen well throughout, and it all adds up to a new comic series I’d recommend to pretty much any reader.
Wonder Twins #1
Writer: Mark Russell
Artist: Stephen Byrne
Letterer: Dave Sharpe
Publisher: DC Comics - Wonder Comics
I don’t play favorites with this Best New Comics monthly piece, but—between you and me, shhh—this one was probably my favorite new book. It recasts the Wonder Twins from the old Super Friends show (and probably other things?) as alien new kids in a new earth high school, where they suffer the same bouts of hubris and insecurity I know I did. Humiliation and triumph and searching for ones place ensue, all set with a superheroic backdrop.
I’m not generally a fan of loquacious meta humor comics, your Deadpools and Harley Quinns, and while this is a funny book, it’s not really kin to any of that. It’s sensibility is smarter and quieter, more like Russell’s The Flintstones. It also has a big heart. So often, joke superhero comics fall back on making their heroes look dumb or madcap. This book is respectful and humanizing of the Wonder Twins, and it gives the creative team a much broader emotional canvas to work with. Well done, everyone involved.
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Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.
By d. emerson eddy — I can say unequivocally that Hot Lunch Special is not only one of the best crime comics of 2018/2019, it's also one of the best comics of the same time…period. I'd argue even further beyond that that it's quite possibly one of the best things that I've read this decade. All in a tidy little family crime drama from Eliot Rahal, Jorge Fornés, and Taylor Esposito.
There are the obvious comparisons to Fargo (or really any Coen Brothers movie) in its offbeat approach to storytelling and crime, taking an angle through the food service industry as a front for the illicit business. Yet the crime procedural aspect wasn't really at the forefront, it was more about the family, the Khourys, trying to get revenge for the murder of their youngest in an intimidation attempt gone wrong. It was about the family trying to deal with the loss of someone they held dear as they try to put the pieces back together of a fractured, strained relationship between the siblings and their father.
This final issue launches the ultimate plan for the Khourys revenge on Big Jim Moran for killing Ben. And it's pretty simple, but that simplicity is part of what makes it work. A simple plan, a simple plot, but from it it allows Eliot Rahal to focus still on the characters, making them interesting and unique, even new ones like Pat, all while building them up through dialogue. Then prime the detonator.
That detonator being a part of the plot, but also coming through Jorge Fornés, whose artwork for this series has been incendiary. Fornés has a style that's not dissimilar to David Mazzucchelli with a hint of Steve Lieber, wonderful use of shadow amid a simple thin lined approach, and it works incredibly well for crime comics. Add to that some inventive use of page layouts and panel compositions in ways that can really only be done in comics and it results in a story that also celebrates what you can do in the medium.
Since dialogue is often a very important part of crime drama and family drama, there is a lot of it in this story. It never feels forced or wordy, but it does mean that Taylor Esposito has a gargantuan task ahead of him to make it flow and not feel cramped or overly imposing on each page with his lettering. Working well with Fornés to ensure that the words and pictures aren't competing.
Overall, this has been a wonderful series. It's been an entertaining, offbeat story with some interesting characters and a family that you want to see succeed, even with their shortcomings and hang-ups. Rahal, Fornés, and Esposito wove a good yarn here and I hope that the hint of something more at the end of this story comes true.
Hot Lunch Special #5
Writer: Eliot Rahal
Artist: Jorge Fornés
Letterer: Taylor Esposito
Publisher: AfterShock Comics
Price: $3.99
Check out more of d. emerson eddy’s Comic of the Week feature on our Lists Page.
d. emerson eddy is a student and writer of things. He fell in love with comics during Moore, Bissette, & Totleben's run on Swamp Thing and it has been a torrid affair ever since. His madness typically manifests itself on Twitter @93418.
By Zack Quaintance — I didn’t know what to make of Stronghold #1 when AfterShock Comics first announced it. The book is built around a high concept: a man who may be an omnipotent god-like being (but who doesn’t know it) believes himself to be a fairly dull insurance salesman in the Midwest. Meanwhile, a global secret society has essentially imprisoned him and is keeping watch to ensure he never realizes the truth of his reality. Enter our protagonist, a young woman born into the secret society who falls in love with the powerful being.
Now, in addition to writing for this site, I also do a bit of news writing for Comics Beat (my absolute favorite comic book news site), and one of my own beats over there is AfterShock Comics. It feel to me to essentially find a pithy way to write headlines, snippets, and summaries about this comic...and it was a struggle. There’s no quick pitch, but you know what? An inability to summarize this comic’s plot with something like a Tomb Raider meets Bill Murray’s Groundhog’s Day kind of equation just speaks to how smart and ambitious this comic is. There are, however, no shortage of smart and ambitious ideas in comics these days, especially not from the booming creator-owned comic book segment.
What sets Stronghold apart from similarly lofty concepts is the intellectually commiserate quality of the storytelling craft. Both the writing and art here bring the story a level of complexity and focus that is rare for a monthly comic. The creators seem to be well aware that they’re asking readers to meet them halfway on a concept that’s difficult to quickly grasp, and so they leave it all out there with the art and scripting. Stronghold #1 is immersive and relatable from its first page, be it through Ryan Kelly and Dee Cunniffe’s intrictate artwork or the relatable ennui and listlessness writer Phil Hester’s script proscribes to its main character. The plot in Stronghold is far-fetched and unlikely, but the execution of the story feels searingly authentic and real.
For every scene in which we see the powerful god being plunge invulnerable into a body water, there is a corresponding beat in which the characters feel shy on a first date, wondering if they’re dressed right for the occasion or heading off to a friend’s concert (supposedly). There is somewhat of a sci-fi comic boom happening right now, with ideas and levels of reading for nearly all tastes. Romance comics, however, remained mostly unexplored, even in a modern marketplace that is perhaps oversaturated with new series.
What Stronghold seems to do is use its science fiction trappings to reel in an audience for an emotional story rooted entirely in a romance between a young woman raised in a questionable cult (my interpretation) and a lonely man dissatisfied with normal working life. And it all adds up to as strong of a debut comic as we’ve gotten so far this year. Basically, I had no idea I liked “dark cosmic romance” comics this much until this book came along.
Overall: A combination high-concept science fiction story and quiet romance, there really is nothing quite like Stronghold #1 happening in comics today. It’s an interesting concept, to be sure, but the real strength here is the top tier storytelling done by the team of Hester, Kelly, Cunniffe, and Bowland. I highly recommend this comic. 9.5/10
Stronghold #1
Writer: Phil Hester
Artist: Ryan Kelly
Colorist: Dee Cunniffe
Letterer: Simon Bowland
Publisher: AfterShock Comics
Price: $3.99
For more comic book reviews, check out our review archives.
Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.
By Zack Quaintance — Hot Lunch Special, which launched from AfterShock Comics in August, is a unique series, a crime story that feels like Fargo steeped in intense family drama as well as the dry intricacies of the food distribution business. It’s done what (in my opinion) many of the most interesting crime dramas do, which is kill off characters one presumes to be safe or integral to its plot, doing so at a pace closer to Game of Thrones than to a nice Midwestern comic book like this one. This week’s Hot Lunch Special #5, the series finale (at least for now…), is no exception.
And I don’t think it’s a spoiler to note that in this issue death has come to the folks at Khoury Foods, as well as to their Chicago-based, mildly Irish mob-connected Moran family rivals. The entire series (which has been bloody throughout) has clearly been building to this climax, which is essentially a full-issue standoff in which revenge, prosperity, and the continued safety of certain family members (who have all been through a lot) is at stake. An action-heavy and consequential ending has been promised, maybe going as far back as issue #1 or #2, and an action-heavy and consequential ending is what Hot Lunch Special #5 delivers.
Eliot Rahal continues to write the hell out of this comic with reckless abandon, incorporating plot twists that I presume are difficult for him as a creator. Rahal is literally killing his darlings left and right throughout this book, doing so in ways that feel organic rather than contrived for long-term or poignant plotting purposes. He also revels in the esoteric nature of the food business he’s set out to portray here. It isn’t played for laughs, and it really hasn’t been at any point through this series. It’s depicted as what it is: a day’s work, a way for generations of a family (and for those they service) to literally eat. There’s so much respect in that, even if he surrounds it all with madcap bloody violence (because, hey, this is still comics…).
Jorge Fornes, meanwhile, is a superstar in the making. In fact, the Hot Lunch Special co-creator and artist has already been tabbed by DC Comics as what looks to be its next big Batman artist, and I haven’t seen one of the Big 2 act this fast to find a perfect fit for a major new talent since Donny Cates got to wreck the future of the universe over at Marvel (and before that Tom King was drafted to write Batman and Mister Miracle). Fornes was made to draw the type of moody noir and action sequences as at home in Hot Lunch Special as they seem likely to be in forthcoming issues of Batman.
So yes, this issue was a satisfying climax that absolved some jams, made its characters pay high prices, and delivered on much of the foreshadowing and tension incorporated into earlier issues. If you’ve read all four of the proceeding chapters, you’ll read this one, and if you’ve been intrigued by what you’ve heard of Hot Lunch Special, you’ll be happy to know it has an end that won’t diminish anything that came before it once you read it all in trade. The last item of note here is that that ending also all but guarantees future issues. The stories in the first volume are essentially wrapped up in a way that creates urgent issues to be absolved moving forward. Exciting stuff.
Overall: Hot Lunch Special #5 is an action-packed and tragic conclusion that all but promises more story. If you’ve enjoyed the other issues of this book, you’re likely to love it’s ending, and if you’ve been intrigued by what you’ve heard, you’ll be happy to know it will all read quite well in trade. 8.5/10
Hot Lunch Special #5
Writer: Eliot Rahal
Artist: Jorge Fornes
Letterer: Taylor Esposito
Publisher: AfterShock Comics
Price: $3.99
For more comic book reviews, check out our review archives.
Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.
By Zack Quaintance — Relay has been on a break, presumably due to the departure of Andy Clarke, who drew the first three issues of the series. In fact, the last issue—Relay #3—came out on Sept. 5, just over four months ago. In just three issues, this comic has amassed a steady set of rabid fans, folks who were respectful-yet-forceful with me on Twitter in recent weeks, asking when they should expect a new issue (I’m not any sort of official representative friends, just an appreciator of this comic).
Anyway, the point is that all seems to be behind us now, with Clarke leaving the book in favor of another uber-talented imaginative artist, Dalibor Talajic, who is fresh off drawing Relay publisher AfterShock Comics’ first-ever original graphic novel, Witch Hammer (a book we liked quite a bit). Before we delve into the individuality of this specific issue, let me just say this about the art shift: 1. Clarke was doing singular and nigh-visionary work on this comic, and it is regretful that he has now seemingly departed; 2. Talajic is a more-than capable replacement and will also do strong work. These two thoughts can and do exist. They’re not bad or good as they apply to Relay (more discussion of that in a moment), they just are.
I suppose the chief question is whether this is still the book we remember from last fall. And yes, it absolutely is. Pretty much everything that made Relay such a mind-bending and intriguing sci-fi trip is back, as are the deep thematic interests and the always-earned and never-obvious plot twists. This is still a very, very good comic that I can endorse resolutely without any sort of hesitation.
The one visual change I noticed most was that Talajic’s work lends the proceedings a grittier feel than we had under Clarke. The way Clarke drew the sci-fi worlds in Relay, they felt like a false utopia, a world that’s surface was gleaming and enlightened but its deeper reaches were a maze of psychological misgivings. Much of that remains with Talajic, yet the danger seems a bit more present, just a bit more looming. This is also perhaps by design, as the danger has become more blatant as our story has gone on. I don’t prefer either rendering—they both work and work well. Although I will note that this issue feels like a bit of a come down from the absurdly trippy heights we hit in #3.
Now comes the hard part for me as a reviewer: parsing through one of the most complex stories in comics to tell you all what to expect in terms of quality and also maybe help you to understand what might be going on. Our main characters perceptions feel as muddled as they have from the start, his ideas about what might be true and false, and who might be pushing forward misleading information and why. There is mystery around all that, but—and this is massively to writer Zac Thompson’s credit—there is never disorientation. We have a close perspective with our protagonist that allows us to experience a clear story with him, knowing what he does while wondering all his same questions. It’s a great way to take an audience through such an intellectually-ambitious science fiction story, and Thompson nails it (yet again).
The way the Relay is depicted is a perfect example of this. We as an audience don’t really know what it’s for or why...but neither does our hero. He knows it’s always been apart of the world he’s lived on (Earth), and he knows that he’s always been told it is crucial to civilization, a benefit to any and all systems. He continues to doubt whether any (or all) of that is true, while searching for the answers. I don’t know what he’s going to find, but I continue to love being part of this journey.
Overall: With artist Dalibor Talajic now on board for at least the next two issues, Relay returns and loses very little. This issue features all the deeply-smart sci-fi themes and perfectly-executed plot twists that made the first three chapters so exciting. 9.2/10
Relay #4
Story: Zac Thompson, Eric Bromberg, & Donny Cates
Writer: Zac Thompson
Artist: Dalibor Talajic
Colorist: Jose Villarrubia
Letterer: Charles Pritchett
Publisher: AfterShock Comics
Price: $3.99
For more comic book reviews, check out our review archives.
Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.
By Hussein Wasiti — In my adventures through Comics Twitter, I’ve frequently come across praise for writer Cullen Bunn, who recently penned AfterShock Comics first original graphic novel, Witch Hammer. My familiarity with Bunn and his work extends only to his Big Two comics, and I’ve been anxious to check out some of his other comics for a while. After reading Witch Hammer, I’m glad I did. While there’s nothing wrong with Bunn’s more mainstream work, this story just completely elevated my perception of him as a storyteller, so much so that I’m now inspired to seek out more of his independent work. Witch Hammer is bloody, brutal, and beautiful, with a message that might leave your skin crawling after you put the book down.
Witch Hammer is a horror story that follows Agent Ada Frontenac and her partner Agent Guinness as they investigate a series of gruesome murders, which they believe are all tied into some kind of cult. As it turns out, the truth surrounding the case is something that Frontenac and her partner have a hard time grappling with, especially when they learn who exactly is carrying out these murders and why this man is on his quest for revenge. Our two main characters are ultimately Frontenac herself and the killer, Jacob Nance. Both of their journeys are tied together without the other truly realizing this to be the case.
Frontenac is clearly a woman of faith, albeit one who is struggling with her beliefs. She’s been investigating murders for a while, and her introduction is very deftly handled by artist Dalibor Talajic in a beautiful nine-panel page, one of the few in the book. Bunn doesn’t explicitly state what is going through her head, but Talajic’s deft and efficient storytelling gives readers just enough visual context to understand her headspace. Frontenac overall comes across as a hopeful person who believes justice will be done and those who deserve salvation will receive it. This results in a very personal kind of conflict for her since the longer she investigates murders, the more she questions this line of belief. Her first page features her throwing her cross necklace on her bed, where it lands atop a gruesome crime scene photo. It’s a stark juxtaposition and the perfect encapsulation of not just this comic, but the state of mind of this main character.
I was blown away by Talajic’s work throughout. I’d only previously read his Foolkiller series over at Marvel, but his panelling and overall storytelling was very strong. He uses a lot of panels per page, with an average of around seven or eight, and sometimes as many as eleven. With this, the storytelling was very focused and overall he made great economical use of space. I described his layouts as deft and efficient earlier, and that applies to his entire approach to this story. There is a lot of violence in this book, executed by the characters almost dismissively, and the numerous and precise panel layouts contribute to this element of the story in a really exact manner.
Talajic’s layouts are very restrictive, and readers may find themselves feeling claustrophobic. This could very well be the Talajic’s intention—to create a feeling of cramped unease with the layouts. There are some nine-panel pages here that Talajic lays out a bit differently than one would expect, which I found incredibly refreshing due to many modern artists rarely using the nine-panel page in a substantial way. Sebastijan Camagajevac’s amazing coloring also sets the tone of the story perfectly, while letterer Marshall Dillon deserves substantial credit for managing to render the panels readable, due to their cramped sizes.
The carefully-vague nature of the story somewhat leaves the ending up to interpretation. Bunn is dealing with heavy themes in this book, namely the lines between religion and violence, and whether one intentionally or unintentionally begets the other. What lines can we cross before coming to some semblance of inner peace? When blinded by false promises, who are we to blame: ourselves, or those who lead us on our path to begin with?
Witch Hammer is pretty wonderful, although some who are squeamish to violence may want to steer clear. There are some truly horrifying images (it is a horror comic, after all) that some readers will not appreciate. I myself enjoyed it all quite a bit. Cullen Bunn’s compelling and horrific storytelling combined with Dalibor Talajic’s tight and suspenseful art have given us my favorite comic so far this year.
Witch Hammer
Writer: Cullen Bunn
Artist: Dalibor Talajic
Colorist: Sebastijan Camagajevac
Letterer: Marshall Dillon
Publisher: AfterShock Comics
Released: Dec. 19, 2018
Check our reviews of other trade paperbacks and graphic novels in our reviews section!
Hussein Wasiti is a history undergraduate with an intense passion for comics. You can find his weekly writings over at comicsthegathering.com, and periodically on weirdsciencedccomics.com. He is on Twitter as bullthesis, and lives in Toronto with his hordes of comics.
By Zack Quaintance — Babyteeth #14 marks the return of one of AfterShock’s best comics. This series wasn’t on a hiatus. No, it’s last issue came out in late October. Factor in the crowded holiday season (those dreaded times when commitments other than comics rear their heads), and the book’s short break felt more like an extended skip month. Either way, the book is back now, and you know what? It’s as sharp as it's ever been.
What’s perhaps most noticeable is the humor in this issue’s script. Basically, after a two-month hiatus, Babyteeth is back, and so is writer Donny Cates, at his most hilarious and absurd. This is the clever, pithy scripting that Cates used to announce his arrival at Marvel so emphatically in late 2017 with his work on Doctor Strange and Thanos Wins. It’s the dialogue that sounds like a mix of films by Richard Linklater and Adam McKay, conversational in a lazy Texas sort of way but never far from a slapstick and hilarious one-liner.
And Cates puts that humor to great effect here as we finally meet the McGuffin of this story, satan, giving him a number of one liners that made me chuckle aloud, which is pretty rare for me to do when I’m reading a comic. He’s not the only one being funny here, though. Artists Garry Brown and Mark Englert get called on to draw a very late painting by Vincent Van Gogh, and they come back with an image that’s just perfect...disturbing in an absurd way, like something from a raunchier version of Beetlejuice.
All the jokes, however, are sort of a trojan horse for something much deeper: a contemplation of mankind’s perceptions of satan and god, which is then extended into a look at the very nature of good and evil, and how from a certain point of view it’s nigh impossible to tell which is which. And look...I know, I know...my hackles are up just writing that, but it’s not some kind of veiled diatribe about the media or fake news or something hackneyed like that.
Cates and the Babyteeth team have a deep biblical interest. They aren’t saying anything here about how the last Tweet you sent could be construed as both supportive and critical of whatever issue of the hour. This is a comic that after 14 issues is finding new thematic ground exploring the validity of some of society’s deep abiding perceptions about morality as shaped by our ideas of the being that created us.
And look, I know what we’re talking about here: a comic called Babyteeth that in the first issue probably (I forget) had a scene where the baby spit up and it caused an earthquake, or locust to fall from the sky or something. This isn’t Chaucer. It’s more fun than all that, and Cates know it. That doesn’t mean he’s not going to try to find some truth during the big goofy party. He is, after all, pretty great at that: see Thanos Wins and the Cosmic Ghost Rider character everyone loves so much, and see God Country, another comic in which his main writerly interests—Texas, theology, and badassery—work well in (very awesome) concert.
Overall: An alternately hilarious and deep comic, Babyteeth #14 makes the best use of this comic’s concept yet. It’s filled with self-aware horror tropes that dance around real pathos and theology, and everyone involved is clearly having a blast with all of it. 8.5/10
Babyteeth #14
Writer: Donny Cates
Artist: Garry Brown
Colorist: Mark Englert
Letterer: Taylor Esposito
Publisher: AfterShock Comics
Price: $3.99
For more comic book reviews, check out our review archives.
Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.
By Zack Quaintance — This was an interesting week for comics, in that many of the best creator-owned books coming out were well into their runs or midway into their first arcs. There are, of course, some interesting new #1 titles (there always as are, as that’s where the money is at, and all), including Adventure Time: Simon and Marcy, Black Widow, and Invaders. There’s also Marvel Comics Presents #1, which is the one I’m personally most interested in.
Still, great creator-owned books like Black Badge, Gideon Falls, Lodger, and Wic + Div all seem to be caught mid-arc. So, we’ve done what any good comics recommender would...read the issues and sorted them out and come up with some recommendations—even if there aren’t any good jumping on points to be had, except for Isola (more on that in a moment). We hope you’ll find it all helpful!
And now, onward to the comics!
*PICK OF THE WEEK*
Babyteeth #14
Writer: Donny Cates
Artist: Garry Brown
Colorist: Mark Englert
Letterer: Taylor Esposito
Publisher: AfterShock Comics
Price: $3.99
So, hey, welcome back, folks. How about that issue 13, huh? I told you it was bananas. Anyway, look, I'd like to be able to tell you this one is easier or nicer somehow, but real-ly...have any issues of this book not been insane and weird? Would you even believe me If I said it was? No. You wouldn't. So, yeah, this issue is more of all that. Plus: BETRAYAL! (Dramatic music cue!)
Why It’s Cool: This issue really teases out writer Donny Cates’ abilities as a humor writer, which were last seen this directly during his first Marvel work on Doctor Strange and Thanos. Meanwhile, artist Garry Brown also gets some great chances to shine here in what is the first issue back after a bit of a break, using his design skills to also get in on the humor tip. It’s not all laughs though—this issue also raises some pretty stark questions about the devil and God, and, by extension, about our concepts of good and evil. Basically, this is the first issue in a while that really makes good on the immense promise Babyteeth had at launch way back when, so much so it makes me absolutely elated I stuck with this series.
Black Panther #8
Writer: Ta-Nehisi Coates
Artist: Kev Walker
Colorist: Stephane Paitreau
Letterer: VC’s Joe Sabino
Publisher: Marvel Comics
Price: $3.99
"THE INTERGALACTIC EMPIRE OF WAKANDA: THE GATHERING OF MY NAME" Part 2 For years, the Maroons have lain dormant, planning the next stage of their rebellion. At last, it is time to strike - with a treasure hunt for unstable Vibranium! And with the Black Panther once again in their ranks, they're certain of victory. But what will victory cost? When the chips are down, will the Maroons rise to heroism, or are they doomed by the trauma of their past?
Why It’s Cool: Writer Ta-Nehisi Coates just keeps getting better and better at the comics game, and while his best work may be taking place over in Captain America, his current bonkers intergalactic arc on Black Panther is really no slouch. It’s a bit hard to make out what exactly is going on here—my guess is something funny with a wormhole...thank you to the Shuri title for the tip—but the imagination involved with the story is absolutely off the charts. Kev Walker also returns for another issue, which I’m all about because I thought Black Panther #7 was stunning.
Electric Warriors #3
Writer: Steve Orlando
Artist: Travel Foreman
Colorist: Hi-Fi
Letterer: Travis Lanham
Publisher: DC Comics
Price: $3.99
The revolution starts now! Inceptor accidentally digs too far into the memories of the Electric Warrior from Gil'Dishpan and uncovers a conspiracy at the heart of the Covenant. The planet games are meant to bring profit and keep the various peoples across the galaxies in check, rather than encourage peace and cooperation. If Inceptor can convince the other Warriors of what he's learned, it might just spark the revolution that will free a galaxy.
Why It’s Cool: Simply put, Electric Warriors is the Big 2 comic right now that not enough people are talking about. It’s an impeccably-told future-set tale with a savage sci-fi concept. This issue pushes that concept a step further by—well, I won’t tip into spoiler territory but I will tell you that you should without question be reading this book. Especially if you fancy yourself any sort of DC Comics continuity buff, or even a hardcore DC fan.
Isola #6
Writers: Brendan Fletcher / Karl Kerschl
Artists: Karl Kerschl / Msassyk
Letterer: Aditya Bidikar
Publisher: Image Comics
Price: $3.99
Olwyn has returned from the land of the dead, but did she return alone? The journey to Isola continues...NOW BI-MONTHLY!
Why It’s Cool: Isola is the best-looking comic coming out today (with apologies to The Dreaming), and this is the start of a new arc. The first trade is out there at the super reasonable $9.99 Image introductory price. It’s also a fairly decompressed comic, which means that with $10 and an afternoon, you can get caught up for this new jumping on point. And trust me when I tell you it’s very much worth. Not only is the art absolutely stunning, but the world is well-built and the characters compelling. The narrative is also paced with a rewarding rate of revelation, doling out enough to stay interesting without ever tipping into overly wordy dumping of exposition.
Superman #7
Writer: Brian Michael Bendis
Artists: Ivan Reis, Brandon Peterson, and Jason Fabok
Inker: Oclair Albert
Colorist: Alex Sinclair
Publisher: DC Comics
Price: $3.99
It's the moment you've been waiting for: the shocking return of the son of Superman! A year spent traveling the stars changed Jon Kent. Are parents Clark and Lois ready for the all-new, all-different Superboy? Secrets are revealed, a new look debuts and Superman's world is changed forever!
Why It’s Cool: There’s a reason that Brian Michael Bendis dueling runs on Action Comics and Superman made our Top 5 Comics of 2018: they’re both really really good. Action grabbed me right away, but I must admit it took just a tiny bit longer for Superman to really reel me in. Now that it has, however, I just can’t get enough of this book. Superman #7 is another fantastic installment with top-tier art and a plot that keeps the pages turning. It also has something that Bendis is proving himself impressively adept at: a new iconic moment largely shaped by logical ways in which the rest of the city, Earth, or galaxy would come to view someone as powerful and benevolent as our guy Clark Kent. These are exciting and special superhero comics, and I feel lucky to be reading them in real time as they come out.
Adventure Time: Simon and Marcy #1
Black Hammer Director’s Cut #1
Black Widow #1
Invaders #1
Marvel Comics Presents #1
A Walk Through Hell #7
Amazing Spider-Man #13
Black Badge #6
Catwoman #7
Conan the Barbarian #2
Detective Comics #996
Gideon Falls #10
Hawkman #8
Ironheart #2
Lodger #3
Middlewest #3
Supergirl #26
Venom #10
Warning #3
Wicked + Divine #41
See our past top comics to buy here, and check our our reviews archive here.
Zack Quaintance is a tech reporter by day and freelance writer by night/weekend. He Tweets compulsively about storytelling and comics as BatmansBookcase.