How HAWKMAN by Venditti and Hitch Turns Confusing History Into Great Comics

Hawkman #8 variant cover by Bill Sienkiewicz.

By Jack Sharpe —  The first Hawkman, alias Carter Hall, was introduced in 1940’s Flash Comics #1 by Gardner Fox and Dennis Neville. Since then, the character has gone through many incarnations over a nearly 80-year history at DC Comics. Alongside Hawkman has always been his lover/partner, Hawkgirl. First introduced as Shiera Sanders, she has gone through different incarnations throughout her own 80-year history. These different incarnations, however, have created confusion about the origin of Hawks.

Are they archaeologists reincarnated often dating back to the times of Ancient Egypt? Or are they police officers from the planet Thanagar? Throw in many other contradictions and confusions, and you get characters whose origins are among the most confusing in comics. That’s not to say creators haven’t told excellent stories with the characters—including writer Geoff Johns and artist Rags Morales in the early 2000’s—but many fans struggle with the confusing history.

In late 2017, however, DC reintroduced Carter Hall and Kendra Saunders to its universe during the Dark Nights: Metal event, setting the stage for future adventures. Kendra has now joined the current Justice League comic from Metal writer Scott Snyder and artists Jorge Jimenez and Jim Cheung, while Carter’s story is being told by writer Robert Venditti and artist Bryan Hitch in Hawkman. The latter book is taking the character in a new, easier-to-understand direction with a story based on mystery and exploration. Venditti and Hitch are using the character’s various incarnations and history to their advantage, cementing Hawkman as one of 2018’s best comics. Today I intend to explore the reasons why the book has worked so well.

Exploration and Mystery

In Hawkman #2, the journal entry narrative device continues, but who is Carter Hall writing to?

The current Hawkman book is built on mystery. Why is he constantly reborn? What are the mysterious visions he keeps seeing? From issue one, Venditti and Hitch set the stage for mystery being central to the book. Through this they weave a tale of exploration and history. We as readers follow Carter as he finds clues to his past and uncovers truths about his life. We learn in issue one that Carter’s past lives go back much farther than Ancient Egypt. He has lived lives all over the DC Universe – Thanagar, Krypton, Rann, and other planets. We also get a vision of the Deathbringers, a threat returning to the DC Universe that has a tie to Carter he doesn’t yet understand.

The central stage of the first big Hawkman arc is then set. Carter goes on a quest which takes him to Ancient Egypt, Dinosaur Island, Thanagar, the microverse, and more. Throughout this journey he meets old friends and new, all while learning more about his past. We also see narration notes in the book, similar to those used in the Metal. This narration is made up of the words written in Carter Hall’s own journal. It seems likely to me he is either retelling the events to someone, or someone has found the diary and is reading it themselves. We don’t know who it is yet, but my guess would be that it is Shiera Hall.

The book also has Carter getting help from ordinary people in he DCU as well as other heroes. Issue one for example features a Greek fisherman helping Carter because Carter in a past life helped his father during the Greek Civil War. In that same issue, Carter also meets with Madam Xanadu in London. The best meeting in this book so far, though, is a team up featuring Carter Hall and Ray Palmer, taking places in issues 5 and 6. The partnership is a highlight of the current run – Carter and Ray’s relationship is so much fun and the creative team place huge importance on it. I don’t think I’m alone in wanting a Venditti/Hitch Ray Palmer miniseries from DC.

Anyway, it is through this meeting that we finally get an explanation for Hawkman’s confusing timeline. Ray explains that Carter’s past lives may not be in chronological order. This means that Carter Hall has been reborn not just through space but also through time, so we as fans now understand that Carter’s past lives may have taken place at anytime and anyplace. It’s a brilliant way of explaining the confusing mess of Hawkman’s origins. They all happened, but they could have happened at any time and in anyplace. This is how Hawkman gets a new origin, one that also explains his reincarnation cycle and his link to Hawkgirl.

New Origin and Hawkgirl

In Hawkman #7, we see a past life in which Hawkman committed unspeakable atrocities.

In issue six we see Carter Hall trapped with Ray Palmer on Moz-Ga. Ray discovers that Carter was at one point an adventurer in the Microverse and may well have left something to help his future selves uncover the truth of his origins. Ray’s hunch is right, and Carter discovers a ship built by one of his past selves. After escaping from Moz-Ga and learning how to pilot the ship, Carter sets off into space to continue his journey. During this journey Carter discovers his first life, which changes everything we knew about the character.

It is revealed that Carter Hall’s first life, Ktar, was the leader of the Deathbringers, whose hunger for life meant that Ktar and his partner Idamm had to sacrifice thousands upon thousands of people to satisfy the Deathbringers. It is clear that Ktar is not happy doing this. He is fighting amongst himself, desperate to be a better person. On Thanagar after an attack, Ktar is confronted by a mysterious woman who senses the pain inside from his actions. Only Ktar can see this woman and, while it is not said who she is, it is hinted that she is the first incarnation of Hawkgirl.

One criticism of this series has been that it ignores Hawkgirl. I don’t believe that is the case. Hawkgirl doesn’t appear in physical form, not yet anyway, but she is almost a spectre haunting Carter. Each issue has journal entries and it is clear Carter is writing this journal to someone. While he may be writing this journal for his next incarnation in case he fails to stop the Deathbringers, I feel he is writing this journal to Hawkgirl. She may not be in the book physically, but she is there in both spirit and memory. This is shown via issue seven and the mysterious woman, who only appears to Ktar and no one else. She might be a past victim of the Deathbringers, or Ktar’s own conscience trying to get him to revolt against them, but either way her appearance eventually leads to Ktar betraying Idamm and the Deathbringers, causing his first death.

Although her physical presence is not yet overt, as of issue #7 Hawkgirl may have arrived in this story.

Ktar is then awoken by a strange voice. He has done many horrific things as leader of the Deathbringers, but his final actions showed a man willing to change. As such Ktar is given a deal. He can die now and be forgotten. Or he can be reborn repeatedly, saving lives all over the galaxy until he has saved as many lives as he can. This will not be easy, but he will eventually earn final atonement and be allowed to rest. Ktar chooses to be reborn, and so begins his reincarnation cycle.

This revelation is an example of Venditti and Hitch using the mysteries of Hawkman to craft a character-based story. The audience follows Carter Hall, who grows before their eyes. The reveal that he was the leader of the Deathbringers shocks Carter, but he remains steadfast in his journey. He continues with his ship and heads towards his next adventure – Katar-Ol, the Hawkman of Krypton.

Final Thoughts

Before the current Hawkman series, I was not very familiar with the character. After giving this series a chance, I’ve become a huge fan of him. His love of history and exploration speaks to me so much. The mystery behind the character and the peeling back of said mystery shows us a character with a deep and thought-provoking past, as well as a future that is very exciting. For upcoming issues I hope the creative team continues its exploration of Hawkman while also introducing more of Hawkman’s supporting cast. I also hope that DC Comics does more with the Hawks as a whole. I’d love a Hawkgirl book or miniseries exploring some of Hawkman’s other lives.

To conclude - Robert Venditti and Bryan Hitch are currently helping Hawkman soar once again. They crafted one of 2018’s best comics, and here’s to hoping their partnership continues for years to come. It’s an exciting time to be a Hawkman fan. Let those days continue.

SOAR.

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Jack Sharpe is a huge fan of history and comics. When he's not in the trenches surrounded by history, he's reading and studying comic books. You can follow him on Twitter at @JackJacksharpe5

REVIEW: Freedom Fighters #1 prods us to appreciate history

Freedom Fighters #1 is out 12/19.

By Bo Stewart —  If you caught my review of Sara #1, you know how much I enjoy World War II stories. Something about that event—and the break in the human spirit it represents—lends itself to great stories. In many ways, I don’t think the world has recovered from WWII, and part of me believes we never will. Though many of us wish to move on, I find this lack of closure to be a good thing. Humanity needs constant reminders of the past or we will be doomed to let our mistakes repeat. Freedom Fighters is one such reminder. Like the TV show Man in the High Castle, Freedom Fighters reminds us of how pivotal World War II was to human history by reversing the script and creating a reality where the Nazis won, known in the DC Universe as Earth-X.

This debut issue does a lot of narrative heavy lifting. It gives us all the necessary background information on the original Freedom Fighters (established in the ‘60s), hints at an ongoing mystery surrounding the personified Uncle Sam, and sets the stakes for the central conflict with the modern-day version of the Freedom Fighters. Though this is a packed issue, it never feels overstuffed.

Our story opens on November 22, 1963 in Nazi occupied Dallas. Just as this is a significant day and place in real American history (the day and city of JFK’s assassination), it proves to be significant to the alternate history writer Robert Venditti is crafting. I’m not going to spoil what happens, but the event centers around Olympian and real-life American Hero, Jesse Owens, who also happens to be the leader of the original Freedom Fighters. Venditti is using these dates and historical figures deliberately. They are reminders of history that many have already forgotten. It’s a really nice and subtle way of layering (what I assume to be) the ongoing themes of the book into the narrative.

I suspect we will be following the modern-day team for the majority of the book, but I found myself more interested in the ‘60s sequence due to its bleaker tone. The art is impressive throughout, but I also can’t help but feel like it’s missing a ton of world-building opportunities. This is Nazi-occupied America – scenes where the sun is shining and kids are playing ball in a park just feel…off. The architecture, the vehicles, the fashion all feel too similar to our real world. Don’t get me wrong, the book is gorgeous, but it could have taken better advantage of its premise.

Alternate history is always a draw for me. Throw superheroes into the mix and you have the makings of a memorable book. Freedom Fighters has somewhat of a Watchmen feel in that a multigenerational superhero team is finding its place in a world where history took a drastically different turn. It doesn’t reach the thematic heights of that seminal graphic novel, but it also isn’t really trying to. I suspect the creators would be perfectly content if this book simply made us as readers reflect on our history and be grateful that we avoided the nightmare of this fictional world.

Overall: Freedom Fighters #1 is an ambitious book that cleverly uses alternate history as a prod to remember and learn from real history. 8.0/10

Freedom Fighters #1
Writer:
Robert Venditti
Penciler: Eddy Barrows
Inker: Eber Ferreira
Colorist: Adriano Lucas
Letterer: Deron Bennett
Publisher: DC Comics
Price: $3.99

Bo grinds for the Man by day so he can create comics by night. He is the lesser half of the Stewart Brothers writing team and can be found on Twitter and Instagram @stewart_bros

How Hawkman Soars: A Five-Panel Explainer

By Zack Quaintance — Hawkman by Robert Venditti and Bryan Hitch feels like a throwback (in a good way) for a couple reasons. First, it’s a story of a modest scale. This is an odd notion, given we're talking about a comic that spans all of space and time, but at its core Hawkman is a relatively simple adventure starring a character who is unraveling personal mysteries while also combating threats to the larger world. Second, it features killer artwork by Bryan Hitch.

Regarding Hitch: it’s often hard to see how the standards and conventions of a storytelling medium limit it until someone breaks them. This was true of my perception of comics in the ‘90s (a super weird decade, yet not as bad as its reputation...a topic for another day). Hitch’s work on The Authority showed me the freeing potential of excessively splashy spreads brimming with gigantic action and wide perspective. Basically, I’d never realized how claustrophobic most books felt until Hitch blew it up.

Lately I’d forgotten how much a revelation his style once was, especially since it has now become commonplace in superhero stories. Obviously, it’s not a fit for every book, and it has maybe been overdone at times (way overdone), but when used well as it is in Hawkman—look out. And so that’s what I’d like to discuss today via five-panel explainer: how Hawkman soars on the wings of old school adventuring and free-flying artwork. Let’s do it!  

Panel One - The Continuity

Like many DC heroes, Hawkman is a great character with a long and convoluted history, one that can potentially act as a barrier of entry for new readers. Venditti and Hitch realize this, and in Hawkman #1 we get this stunning panel, which orients us and conveys the basics while also establishing that this book is about our hero himself coming to terms with his background. Basically, they’re telling us relax...it’s okay to be confused. We’re heading out—together—to explore.

This killer spread from Hawkman #1 does a great job refreshing the current state of Hawkman's continuity. 

Panel Two - The Journal

From Hawkman #3, our hero pours through his journal, reminding us of the status of his quest.

This second panel is less visually-exciting, yet it’s just as important as the one above in terms of giving structure to the narrative. If that frenetic spread establishes we’re sorting out our hero’s past together, the journal acts as a device for reminding us what we’ve so far learned. It gives our protagonist an organic means of taking stock of his progress, and it gives Venditti a nice way to craft interesting narration without showing the writer’s hand in the story. It’s been well-done through three issues, and I'm hoping we’ll see more of it moving forward.

Panel Three - The Museum

Not to go too far into the story, but this book is about Hawkman learning he’s been reincarnated not just over time but also throughout space. In any given issue, the story goes to another planet, another time, and then back to present day. It’s a lot and it could become unwieldy...if Venditti and Hitch weren’t so good at creating pedestrian visits to things like subways and museums. Basically, this book positions Hawkman as the Indiana Jones of the DCU, and so it needs the cleaned up scenes where Indie is curating or teaching classes. So far, we’ve gotten them done well. This panel is a personal favorite.

The significant of an epic quest can sometimes get lost if there's nothing present to ground a character, which Venditti and Hitch do well in this museum scene from Hawkman #2.

Panel Four - The Monsters

An old school adventure comic book is nothing without its monsters, and Hawkman is no exception. This was the hardest panel to pick because there were so many good choices, but I went with giant angry ape (apologies to giant angry T-Rex and giant angry flock of automaton birdmen). This is classic Hitch, with larger than life kinetic artwork that explodes through panels and off pages. Love it.

What's an adventure that travels through space and time without giant angry monsters? Scene from Hawkman #1.

Perhaps the most important panels in the entire series are those in which Hawkman takes to the sky. Artwork from Hawkman #3.

Panel Five - The Skies

The best visual bits of this book, however, are the open skies...as they should be in a story about a flying character. There are plenty of closeup action shots, sure, but Hitch and Venditti often pull the theoretical camera back to show us what a speck our hero is against the vastness of the sky he moves through. This framing is used often and clearly not meant to diminish his stature, which it really doesn’t—we’re never more than a panel or two away from him hitting a dinosaur or something with his mace—but instead it aims to show us the freedom of his explorations, the limitless nature of his life and his journey, and it wildly succeeds.

To wrap up, I’ll say that through three issues Hawkman has established itself as a welcome addition to DC’s superhero line, a book that flies a bit beneath the radar, content to function on its own as a rewarding and good-looking read, hard to predict and loaded with mystery. It remains to be seen if the creative team can take the protagonist to meaningful places through a prolonged run, but Venditti has a good track record with long-form superheroics (see X-O Manowar and the recently-concluded Hal Jordan and the Green Lantern Corps), while someone in Burbank deserves a hearty pat on the back for fitting Hitch’s artwork to this character and story.

Zack Quaintance is a journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.