Bendis’ book Words for Pictures is an extremely practical guide, especially for those who dream of getting to Marvel or DC. It’s brimming with advice about everything from communicating with artists to identifying the best editors for a pitch. But one thing I found particularly helpful at this early stage in my career (one full script written, one series outlined, one 8-page mini comic slowly taking shape) was this about the difference between outlines and pitch documents.
Here’s Bendis:
“A pitch document is a quick one or two paragraph document that describes the story or series the writer is trying to sell. A story outline is a somewhat more involved document that goes into more detail about story beats and character arcs. The difference between the two documents is detail.”
This may seem rote, but when you have an idea that’s so exciting you start to get nervous, it’s incredibly grounding to have it laid out so simply. And, perhaps most usefully, Bendis’ book gives several actual examples of both documents. My own takeaway after reading them all was that I should focus on my outline, which should then later inform my pitch when I’m ready. Maybe you’ll have your own process. Another lesson from Bendis is that creating comics is a multi-faceted endeavor with few hard rules but many available examples from those who have had success and want to be helpful.
Or, as the kids say, you do you...but read up on what the masters tell you first.
Alan Moore: God damn it, you've got to be kind.
Alan Moore and George Saunders are two of my favorite writers, but outwardly they share little in common. Moore is a bearded Englishman responsible for comics like the searing social commentary V for Vendetta and the seminal superhero deconstruction Watchmen, held by many as the best superhero story ever. Saunders, meanwhile, is from Chicago (like me!) and writes hilarious and heartbreaking short stories, inimitable bursts of speculative fiction about a ghost haunting a Civil War recreation, or a male stripper whose aunt rises from the dead to demand he start showing his gear at work for more money, and so on.
Saunders and Moore do, however, have something in common: they both insist a vital part of being a good writer is being a good human (I think this is also probably true of Bendis, who “is coming!!!!!” but is also massively convivial by all indications).
Observe this quote from Moore’s book, Writing for Comics:
“...if you want to be a truly great writer, it is perhaps worth remembering that even in this, it is more important to be a good human being than it is to be a good writer. The artists, writers, painters, musicians whose voices speak loudest to us across the centuries are those that turned out to have the most profound souls…”
This makes all kinds of sense. At the core, most stories aim to show growth, and how can one convincingly depict growth without at least striving to be a good human?
Let’s listen to Saunders advising the same in a 2013 commencement speech at Syracuse:
“Since, according to me, your life is going to be a gradual process of becoming kinder and more loving: Hurry up. Speed it along. Start right now. There’s a confusion in each of us, a sickness, really: selfishness. But there’s also a cure. So be a good and proactive and even somewhat desperate patient on your own behalf…”
Or in the words of Kurt Vonnegut, another all-time favorite writer of mine, God damn it, you’ve got to be kind.
And hey, what’s the worst case scenario? If being kind doesn’t improve your writing, you’re still putting net positivity into the world, creating something wonderful, and I don’t know about you but creating something wonderful is what brings me to my keyboard in the first place.
Zack Quaintance is a career journalist who also writes fiction and makes comics. Find him on Twitter at @zackquaintance. He lives in Sacramento, California.